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General Tabletop Discussion
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Worlds of Design: Medieval Travel & Scale
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<blockquote data-quote="Lanefan" data-source="post: 8041147" data-attributes="member: 29398"><p>Depends.</p><p></p><p>If a GM isn't using a hard-coded AP and really likes the idea of, say, <em>Hidden Shrine of Tamoachan</em> and <em>Isle of Dread</em> she might start out in the tropics as both those modules are set there. But then she wants to run the G-series and has to figure out how to fit in the Frost Giants module; or sees and likes <em>The Snow Queen</em> (3e-era third-party module whose title I might be misremembering slightly) which is set in the arctic. Or she sees and likes <em>Pharoah's Tomb</em>, set in a desert far away from anywhere.</p><p></p><p>To run all these she's going to need a pretty big map, at least on a north-south axis, and be ready to deal with long-range travel either by providing magical assistance or by expecting a lot of in-game time to pass between adventures.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8041147, member: 29398"] Depends. If a GM isn't using a hard-coded AP and really likes the idea of, say, [I]Hidden Shrine of Tamoachan[/I] and [I]Isle of Dread[/I] she might start out in the tropics as both those modules are set there. But then she wants to run the G-series and has to figure out how to fit in the Frost Giants module; or sees and likes [I]The Snow Queen[/I] (3e-era third-party module whose title I might be misremembering slightly) which is set in the arctic. Or she sees and likes [I]Pharoah's Tomb[/I], set in a desert far away from anywhere. To run all these she's going to need a pretty big map, at least on a north-south axis, and be ready to deal with long-range travel either by providing magical assistance or by expecting a lot of in-game time to pass between adventures. [/QUOTE]
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