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Worlds of Design: Medieval Travel & Scale
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8041217" data-attributes="member: 42856"><p>Somehow, it feels it has many more details than needed. I always tell the player that maps are what their character could have access to, and warn that cartography is not always faithful, even in "wide magic world" like Eberron. So I can add things.</p><p></p><p>On this map, the player will now they won't cross a river between Neverwinter and Phandalin. It's not important, but if you want to make a toll bridge as part of your adventure, some players will say "a bridge over what exactly?" It seems detailed enough that an important landmark would be on it.</p><p></p><p>It's, after all, unless I am mistaken with the scale, 120 miles wide and 160 miles long. That's 50 000 square kilometers, around of what is roughly depicted on this map (ca 1750) : <a href="https://www.bl.uk/britishlibrary/~/media/bl/global/dl%2020th%20century/20th%20century%20drama%20collection%20items/map-of-san-domingo-add_ms_17646.jpg" target="_blank">Hispaniola</a> from the British Library. It might be a question of style, but I tend to consider that the latter map allows for more surprise than the Phandalin one. Same with this one (mid-17th century Livonia, around the same size:</p><p>[spoiler]</p><p>[ATTACH=full]123941[/ATTACH]</p><p></p><p>[/spoiler]</p><p></p><p>That and maybe (it's linked to "scale" I guess) the lack of population (small settlement like Phandalin featured on a map of this size makes one think he won't find any settlement between Leilon and Neverwinter, which is very strange for a road 70 miles long. Neverwinter to "feel medieval" should be surrounded by small farming villages to support the population. That wouldn't feel off on the above maps, but it's not the feeling I get from Phandalin's. So, as maps are "gaming tools" first and foremost, either the map is accurate and I can fully expect not to see a single village along the High Road (and as a GM, I'd have to take that into account if I wanted to introduce a "night at an inn" event) or the map is inaccurate enough not to mention everything, and I feel the art style doesn't fit.</p><p></p><p>I don't say it's just because of the art style, but there is still something that strikes me as "off" with the "typical map" (though they look better).</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8041217, member: 42856"] Somehow, it feels it has many more details than needed. I always tell the player that maps are what their character could have access to, and warn that cartography is not always faithful, even in "wide magic world" like Eberron. So I can add things. On this map, the player will now they won't cross a river between Neverwinter and Phandalin. It's not important, but if you want to make a toll bridge as part of your adventure, some players will say "a bridge over what exactly?" It seems detailed enough that an important landmark would be on it. It's, after all, unless I am mistaken with the scale, 120 miles wide and 160 miles long. That's 50 000 square kilometers, around of what is roughly depicted on this map (ca 1750) : [URL='https://www.bl.uk/britishlibrary/~/media/bl/global/dl%2020th%20century/20th%20century%20drama%20collection%20items/map-of-san-domingo-add_ms_17646.jpg']Hispaniola[/URL] from the British Library. It might be a question of style, but I tend to consider that the latter map allows for more surprise than the Phandalin one. Same with this one (mid-17th century Livonia, around the same size: [spoiler] [ATTACH type="full" alt="LIVONIAE_NOVA_DESCRIPTIO_1573-1578.jpg"]123941[/ATTACH] [/spoiler] That and maybe (it's linked to "scale" I guess) the lack of population (small settlement like Phandalin featured on a map of this size makes one think he won't find any settlement between Leilon and Neverwinter, which is very strange for a road 70 miles long. Neverwinter to "feel medieval" should be surrounded by small farming villages to support the population. That wouldn't feel off on the above maps, but it's not the feeling I get from Phandalin's. So, as maps are "gaming tools" first and foremost, either the map is accurate and I can fully expect not to see a single village along the High Road (and as a GM, I'd have to take that into account if I wanted to introduce a "night at an inn" event) or the map is inaccurate enough not to mention everything, and I feel the art style doesn't fit. I don't say it's just because of the art style, but there is still something that strikes me as "off" with the "typical map" (though they look better). [/QUOTE]
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