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<blockquote data-quote="Ovinomancer" data-source="post: 8214264" data-attributes="member: 16814"><p>So, the issue between dealing with the game world and the real world as far as travel rates go is logistics. People and horses usually go the same distance a day due to logistics. People can carry food that's sufficient for them along with, and eat fairly quickly (or on the trail, even). On the other hand, horses require significant grazing time or having sufficient fodder available to speed eating time. This usually averages out to a pretty similar daily distance for extended travel. </p><p></p><p>Heck, there's even a yearly endurance race between persons on foot and mounted that people have won (granted, only twice in the 20 or so years it's been going on). This is actually a timed raced over a long distance, and humans have beaten the horses! Now, normally, the horse does beat the human, but it's not a 25% margin or more when they do.</p><p></p><p>So, then, what's the advantage of a horse? So long as you're keeping to a walk, the horse can carry far more gear than a normal human could without tiring. And, the person riding the horse is a tad less fatigued at the end of the march than the person that just walked it (riding isn't exactly restful). And, when it gets to needing to be fast over the short haul, horses are great for quick mobility, and they're pretty massive, so they make great battering rams when ridden into enemy lines en masse. </p><p></p><p>But, all of the above is pretty boring to deal with in game, so it's fine if you have mounted travel be faster than on foot. It's fine if you ignore that temperature is a huge determinant for horses (they cannot dissipate heat anywhere near as efficiently as humans). It's fine if you ignore grazing or the need for fodder (carts are slow!). Even trying to simplify the issues with horse vs foot travel (as I've done here) are pretty fraught with exceptions and 'sure, buts.' Do what works for you -- I don't really get the need to make D&D model reality so closely that daily distance on horse is such a point of contention. I set them to the same for daily travel, which folds in all of the varied issues and averages out over various conditions. Horses still carry more without being encumbered and are faster tactically, which is, really, the exact reasons horses have been historically favored over foot, when they have been favored. If you have a different need/want, great! Go for it, it'll be fine!</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8214264, member: 16814"] So, the issue between dealing with the game world and the real world as far as travel rates go is logistics. People and horses usually go the same distance a day due to logistics. People can carry food that's sufficient for them along with, and eat fairly quickly (or on the trail, even). On the other hand, horses require significant grazing time or having sufficient fodder available to speed eating time. This usually averages out to a pretty similar daily distance for extended travel. Heck, there's even a yearly endurance race between persons on foot and mounted that people have won (granted, only twice in the 20 or so years it's been going on). This is actually a timed raced over a long distance, and humans have beaten the horses! Now, normally, the horse does beat the human, but it's not a 25% margin or more when they do. So, then, what's the advantage of a horse? So long as you're keeping to a walk, the horse can carry far more gear than a normal human could without tiring. And, the person riding the horse is a tad less fatigued at the end of the march than the person that just walked it (riding isn't exactly restful). And, when it gets to needing to be fast over the short haul, horses are great for quick mobility, and they're pretty massive, so they make great battering rams when ridden into enemy lines en masse. But, all of the above is pretty boring to deal with in game, so it's fine if you have mounted travel be faster than on foot. It's fine if you ignore that temperature is a huge determinant for horses (they cannot dissipate heat anywhere near as efficiently as humans). It's fine if you ignore grazing or the need for fodder (carts are slow!). Even trying to simplify the issues with horse vs foot travel (as I've done here) are pretty fraught with exceptions and 'sure, buts.' Do what works for you -- I don't really get the need to make D&D model reality so closely that daily distance on horse is such a point of contention. I set them to the same for daily travel, which folds in all of the varied issues and averages out over various conditions. Horses still carry more without being encumbered and are faster tactically, which is, really, the exact reasons horses have been historically favored over foot, when they have been favored. If you have a different need/want, great! Go for it, it'll be fine! [/QUOTE]
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