Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Military Strategy Tips for Your PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="John Dallman" data-source="post: 8563622" data-attributes="member: 6999616"><p>Because this is a <em>game</em>, the trick for the GM is to feed intelligence to the players at an appropriate rate. At some unpredictable point, they'll decide they have enough and will start taking action. </p><p></p><p>I've been playing occult WWII games under GURPS since 2007. A quote from a few years back:</p><p></p><p>GM: 'The ideal GURPS fight goes "Did you hear something urkk ..."'</p><p>Player: 'No, just "urkk..."'</p><p></p><p>Just occasionally, a fair fight is a necessity for other reasons. In a recent fantasy game, a tribal leader wanted to demonstrate his power by beating our best fighter 1:1. It was pretty even until he started to cheat, then we cheated better. This gave the rest of the tribe an honourable route to accepting our rulership once their leader was dead. </p><p></p><p>It varies by campaign. For that fantasy game, we have some general objectives for a session ("Find out what's in those hexes", or "kill off the undead that haunt this castle") and then things flow fairly smoothly, because the setting isn't complicated, and the players and characters know each other quite well. </p><p></p><p>For the WWII games, I think I've spent more time reading history and making plans than I have in actual play. The characters did get to alter the course of the war in a few details, but they're probably too fussy to go into here.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 8563622, member: 6999616"] Because this is a [i]game[/i], the trick for the GM is to feed intelligence to the players at an appropriate rate. At some unpredictable point, they'll decide they have enough and will start taking action. I've been playing occult WWII games under GURPS since 2007. A quote from a few years back: GM: 'The ideal GURPS fight goes "Did you hear something urkk ..."' Player: 'No, just "urkk..."' Just occasionally, a fair fight is a necessity for other reasons. In a recent fantasy game, a tribal leader wanted to demonstrate his power by beating our best fighter 1:1. It was pretty even until he started to cheat, then we cheated better. This gave the rest of the tribe an honourable route to accepting our rulership once their leader was dead. It varies by campaign. For that fantasy game, we have some general objectives for a session ("Find out what's in those hexes", or "kill off the undead that haunt this castle") and then things flow fairly smoothly, because the setting isn't complicated, and the players and characters know each other quite well. For the WWII games, I think I've spent more time reading history and making plans than I have in actual play. The characters did get to alter the course of the war in a few details, but they're probably too fussy to go into here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Military Strategy Tips for Your PCs
Top