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Worlds of Design: Mind Your Mercenaries
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<blockquote data-quote="CF07" data-source="post: 9677631" data-attributes="member: 7052262"><p>They feature strongly in my two campaigns.</p><p></p><p>In one---a very long-running 2E game where the PCs are around level 12--- they've been central. The PCs market themselves as a mercenary company, although I'm not sure everyone in the group sees themselves that way. They've hired on lower end mercenaries to do work outside of the PCs' main focus, fight as henchmen in a scenario that involved taking a city, etc.</p><p></p><p>In the other, a 5E game with the PCs at level 6 and a strong Indiana Jones theme started early in 2024, the PCs don't think of themselves as mercenaries but they've run into many. One enemy group---the Reichshalblings, aka "N-zi halflings"---hires a lot, especially dwarves as kriegshund handlers. While the Reichshalblings themselves usually have fanatic morale, their mercenaries do not and are much more willing to run if given a reason. It took the PCs a bit to figure that out but once they did, they know that it's usually worthwhile to try to get them <em>off </em>the battlefield. The Reichshalblings have also hired army deserters and firenewts to attack allies. While firenewts are fanatics, the army deserters weren't nearly so loyal. Finally, in the most recent session they faced off against two bullywugs, an Infernal Pact Warlock and a Zealot Barbarian of Bane aka "the Frog of War". It wasn't too clear if they were mercenaries or not, but the PCs sure were wondering why they were on a Reichshalbling Zeppelin, albeit not enough to let them live.</p></blockquote><p></p>
[QUOTE="CF07, post: 9677631, member: 7052262"] They feature strongly in my two campaigns. In one---a very long-running 2E game where the PCs are around level 12--- they've been central. The PCs market themselves as a mercenary company, although I'm not sure everyone in the group sees themselves that way. They've hired on lower end mercenaries to do work outside of the PCs' main focus, fight as henchmen in a scenario that involved taking a city, etc. In the other, a 5E game with the PCs at level 6 and a strong Indiana Jones theme started early in 2024, the PCs don't think of themselves as mercenaries but they've run into many. One enemy group---the Reichshalblings, aka "N-zi halflings"---hires a lot, especially dwarves as kriegshund handlers. While the Reichshalblings themselves usually have fanatic morale, their mercenaries do not and are much more willing to run if given a reason. It took the PCs a bit to figure that out but once they did, they know that it's usually worthwhile to try to get them [I]off [/I]the battlefield. The Reichshalblings have also hired army deserters and firenewts to attack allies. While firenewts are fanatics, the army deserters weren't nearly so loyal. Finally, in the most recent session they faced off against two bullywugs, an Infernal Pact Warlock and a Zealot Barbarian of Bane aka "the Frog of War". It wasn't too clear if they were mercenaries or not, but the PCs sure were wondering why they were on a Reichshalbling Zeppelin, albeit not enough to let them live. [/QUOTE]
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