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Worlds of Design: Mind Your Mercenaries
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<blockquote data-quote="Tonguez" data-source="post: 9677899" data-attributes="member: 1125"><p>nah the Party of Adventurers absolutely is a Mercenary Company, theyre just being sent on specialist missions instead of fighting in large scale combats. Nonetheless there are many examples of rl Mercenaries rescuing captured nobles, escorting diplomats, clearing out bandits and even hunting monsters (which usually turn out to be bandits or heretics). And of course, if the game involves mass combat then the PCs get to fight in wars too. The life of Sir John Hawkwood could make for a great RPG campaign</p><p></p><p>The issue or real world morality and game-based morality is fraught with controversy though. For instance Sir John Hawkwood's White Company under papal orders brutally suppressed <em>heretics</em> in Cesena - it is condemned as a slaughter, but in a fantasy world it becomes muddied by supernatural forces or by making the 'victims' be monsters.</p><p></p><p>Nonetheless Adventurers are travelling from place to place, with loyalty to none but themselves, seeking wealth and glory and fighting for the highest bidder - a mercenary by any other name.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9677899, member: 1125"] nah the Party of Adventurers absolutely is a Mercenary Company, theyre just being sent on specialist missions instead of fighting in large scale combats. Nonetheless there are many examples of rl Mercenaries rescuing captured nobles, escorting diplomats, clearing out bandits and even hunting monsters (which usually turn out to be bandits or heretics). And of course, if the game involves mass combat then the PCs get to fight in wars too. The life of Sir John Hawkwood could make for a great RPG campaign The issue or real world morality and game-based morality is fraught with controversy though. For instance Sir John Hawkwood's White Company under papal orders brutally suppressed [I]heretics[/I] in Cesena - it is condemned as a slaughter, but in a fantasy world it becomes muddied by supernatural forces or by making the 'victims' be monsters. Nonetheless Adventurers are travelling from place to place, with loyalty to none but themselves, seeking wealth and glory and fighting for the highest bidder - a mercenary by any other name. [/QUOTE]
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