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Worlds of Design: Modus Operandi
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<blockquote data-quote="RareBreed" data-source="post: 9080016" data-attributes="member: 6945590"><p>Somehow I missed this one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I also just purchased a pdf of Privateers and Gentlemen from the venerable Fantasy Games Unlimited. While I have not read any of the nautical historical fiction like the Horatio Hornblower series, it has always been interesting genre to me. Perhaps because my grandfather wrote some historical fiction about David Porter and John Gamble. I also have (but have not played) Beat to Quarters. Perusing the rules for Privateers and Gentlemen, everything is centered around the ship, and attaining rank (mostly to improve said ship, and gain influence with the Admiralty or other privateers). In some ways, the ship and the crew are one.</p><p></p><p>I am somewhat surprised that naval stories aboard ships are not more common. I mean, who doesn't love stories about pirates? America's early history is littered with tiny "wars" dealing with pirates, and press gangs helped instigate the War of 1812.</p><p></p><p>Having a ship as another "character" has always appealed to me. I'd even be interested in games being a WW2 bomber crew member (though the opportunities for play would be relegated to the sheer terror of a mission, and on-base but no-combat life between missions). That's why I think Napoleonic and earlier era games would be very interesting because it would allow for much more varied stories when the crew had to go ashore. The similarities between Star Trek and historical nautical exploration missions are not coincidental.</p><p></p><p>I think there are other settings that could be mined where the mode of transportation is also the mode of operation. I don't think you could truly do justice to Viking sagas without treating longboats as being more than just a mode of transportation. Horse cultures aren't just for the Rohirrim, but the plains Indians of North America and the Mongols. What would a Western be without horses, and literally, the cavalry coming to the rescue (from the American point of view). By treating horses and boats simply as props, I think a lot of potential for story is wasted.</p></blockquote><p></p>
[QUOTE="RareBreed, post: 9080016, member: 6945590"] Somehow I missed this one :) I also just purchased a pdf of Privateers and Gentlemen from the venerable Fantasy Games Unlimited. While I have not read any of the nautical historical fiction like the Horatio Hornblower series, it has always been interesting genre to me. Perhaps because my grandfather wrote some historical fiction about David Porter and John Gamble. I also have (but have not played) Beat to Quarters. Perusing the rules for Privateers and Gentlemen, everything is centered around the ship, and attaining rank (mostly to improve said ship, and gain influence with the Admiralty or other privateers). In some ways, the ship and the crew are one. I am somewhat surprised that naval stories aboard ships are not more common. I mean, who doesn't love stories about pirates? America's early history is littered with tiny "wars" dealing with pirates, and press gangs helped instigate the War of 1812. Having a ship as another "character" has always appealed to me. I'd even be interested in games being a WW2 bomber crew member (though the opportunities for play would be relegated to the sheer terror of a mission, and on-base but no-combat life between missions). That's why I think Napoleonic and earlier era games would be very interesting because it would allow for much more varied stories when the crew had to go ashore. The similarities between Star Trek and historical nautical exploration missions are not coincidental. I think there are other settings that could be mined where the mode of transportation is also the mode of operation. I don't think you could truly do justice to Viking sagas without treating longboats as being more than just a mode of transportation. Horse cultures aren't just for the Rohirrim, but the plains Indians of North America and the Mongols. What would a Western be without horses, and literally, the cavalry coming to the rescue (from the American point of view). By treating horses and boats simply as props, I think a lot of potential for story is wasted. [/QUOTE]
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