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Worlds of Design: More Human Than Human
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<blockquote data-quote="Arilyn" data-source="post: 7929814" data-attributes="member: 6816042"><p>Well to play devil's advocate, in a world with a lot of deities, I don't have too much trouble believing that all these deities are creating their own intelligent races. My very own worshippers!</p><p></p><p>Players seeking the best mechanical advantage will always do this, so limits won't cure it! And to be fair, D&D has always encouraged this. Bonus xp for putting your best stat in the "right place." </p><p></p><p>And I think it's a little unfair to say modern players seek variety over depth. Board games, video games and RPGs are deeper, on average, than in the "good old days." </p><p></p><p>Having said all this, it is a problem that different species often play like humans. See this in science fiction shows like Star Trek too. It's hard to imagine and relate to the true alien.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7929814, member: 6816042"] Well to play devil's advocate, in a world with a lot of deities, I don't have too much trouble believing that all these deities are creating their own intelligent races. My very own worshippers! Players seeking the best mechanical advantage will always do this, so limits won't cure it! And to be fair, D&D has always encouraged this. Bonus xp for putting your best stat in the "right place." And I think it's a little unfair to say modern players seek variety over depth. Board games, video games and RPGs are deeper, on average, than in the "good old days." Having said all this, it is a problem that different species often play like humans. See this in science fiction shows like Star Trek too. It's hard to imagine and relate to the true alien. [/QUOTE]
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