Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: More Human Than Human
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dire Bare" data-source="post: 7929870" data-attributes="member: 18182"><p>What races exist in the setting (as NPCs) and what races are available for players depends on the genre, tone, and feel the group is going for. But I often find that some DM's arbitrarily and unnecessarily restrict player choice based on misguided reasoning.</p><p></p><p>Even in a standard D&D game, many DM's try to avoid the "menagerie" effect (or Mos Eisley cantina effect) of having an adventuring party where humans are rare and everybody seems to be playing some exotic race that is supposedly "rare" in the campaign setting. The standard D&D setting has many exotic species, but is still human-centric.</p><p></p><p>So what's the solution? To ban all those crazy races at your table (dragonborn, tengu, firbolgs, tabaxi, etc, etc)? To me, that decision is misguided and unnecessarily restricts player choice. So what then?</p><p></p><p>Rather than restrict any specific races, try a lottery or slot system for group character creation. Everybody gets to pull a "lottery ticket" out of a hat, and each coupon gives some sort of character creation bonus or option. If the default rule is "All characters are human", then you might have 3 coupons in the hat allowing demihuman characters, and only 1 coupon in the hat allowing more exotic species for characters. The player who gets the "exotic species" coupon can choose from just about any race available, player's who get the "demihuman species" coupons can choose from elves, dwarves, halflings, or gnomes. Everybody else is human. You could even allow players to trade coupons to foster harmony.</p><p></p><p>Coupons can be granted for other character creation bonuses as well. Extra feats, legacy items, enhanced backgrounds (prince of the realm) . . . .</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7929870, member: 18182"] What races exist in the setting (as NPCs) and what races are available for players depends on the genre, tone, and feel the group is going for. But I often find that some DM's arbitrarily and unnecessarily restrict player choice based on misguided reasoning. Even in a standard D&D game, many DM's try to avoid the "menagerie" effect (or Mos Eisley cantina effect) of having an adventuring party where humans are rare and everybody seems to be playing some exotic race that is supposedly "rare" in the campaign setting. The standard D&D setting has many exotic species, but is still human-centric. So what's the solution? To ban all those crazy races at your table (dragonborn, tengu, firbolgs, tabaxi, etc, etc)? To me, that decision is misguided and unnecessarily restricts player choice. So what then? Rather than restrict any specific races, try a lottery or slot system for group character creation. Everybody gets to pull a "lottery ticket" out of a hat, and each coupon gives some sort of character creation bonus or option. If the default rule is "All characters are human", then you might have 3 coupons in the hat allowing demihuman characters, and only 1 coupon in the hat allowing more exotic species for characters. The player who gets the "exotic species" coupon can choose from just about any race available, player's who get the "demihuman species" coupons can choose from elves, dwarves, halflings, or gnomes. Everybody else is human. You could even allow players to trade coupons to foster harmony. Coupons can be granted for other character creation bonuses as well. Extra feats, legacy items, enhanced backgrounds (prince of the realm) . . . . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: More Human Than Human
Top