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General Tabletop Discussion
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Worlds of Design: Not-So-Friendly Fire
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<blockquote data-quote="Blue" data-source="post: 9409285" data-attributes="member: 20564"><p>One option not discussed is to lean into the genre assumptions of the game. For example, many D&D tables are Heroic Fantasy. In these cases, the heroes won't end up initiating friendly fire unless:</p><p></p><p>1. It's a comedy moment.</p><p>2. It's a big deal and someone who should has consciously put themselves in harm's way - say for a volley of arrows from an army, or a fireball.</p><p>3. They are incompetent with the particular object, like a hermit light cleric with a trebuchet or a rogue reading a scroll.</p><p></p><p>But in Heroic Fantasy, the expected competent heroes won't accidentally cause friendly fire with what they are good at.</p><p></p><p>Other genres will have other expectations. I think tailoring things like friendly fire to lean into your tables genre expectations will strengthen the feel. Don't do it for verisimilitude, that's shorthand for "I don't understand my genre so I'll substitute real world and point out how realistic it is if anyone gets grumpy", though doing it because your genre demands it, like a gritty world war game is just fine.</p></blockquote><p></p>
[QUOTE="Blue, post: 9409285, member: 20564"] One option not discussed is to lean into the genre assumptions of the game. For example, many D&D tables are Heroic Fantasy. In these cases, the heroes won't end up initiating friendly fire unless: 1. It's a comedy moment. 2. It's a big deal and someone who should has consciously put themselves in harm's way - say for a volley of arrows from an army, or a fireball. 3. They are incompetent with the particular object, like a hermit light cleric with a trebuchet or a rogue reading a scroll. But in Heroic Fantasy, the expected competent heroes won't accidentally cause friendly fire with what they are good at. Other genres will have other expectations. I think tailoring things like friendly fire to lean into your tables genre expectations will strengthen the feel. Don't do it for verisimilitude, that's shorthand for "I don't understand my genre so I'll substitute real world and point out how realistic it is if anyone gets grumpy", though doing it because your genre demands it, like a gritty world war game is just fine. [/QUOTE]
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