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Worlds of Design: Not-So-Friendly Fire
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<blockquote data-quote="Stormonu" data-source="post: 9409331" data-attributes="member: 52734"><p>One of the things I wish was feasible was to bring back in the loading times of crossbows, but yet somehow make them still worth having on hand. Maybe a "first strike" rule for ranged attacks that gives a huge damage boost if you get the shot off before melee starts (but then the bow users would ask why they don't get the same thing, and you're back to a bow simply being quick to reload anyway....). Or maybe just a plain giant pile of damage with a crossbow attack in the first place (5d10 heavy crossbow, 3d10 light crossbow sounds about right...but then the bow users will be crying for the same treatment*).</p><p></p><p>* and the sling users are in the corner, just wishing once someone would remember Goliath.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9409331, member: 52734"] One of the things I wish was feasible was to bring back in the loading times of crossbows, but yet somehow make them still worth having on hand. Maybe a "first strike" rule for ranged attacks that gives a huge damage boost if you get the shot off before melee starts (but then the bow users would ask why they don't get the same thing, and you're back to a bow simply being quick to reload anyway....). Or maybe just a plain giant pile of damage with a crossbow attack in the first place (5d10 heavy crossbow, 3d10 light crossbow sounds about right...but then the bow users will be crying for the same treatment*). * and the sling users are in the corner, just wishing once someone would remember Goliath. [/QUOTE]
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