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Worlds of Design: Not-So-Friendly Fire
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<blockquote data-quote="Sir Brennen" data-source="post: 9409469" data-attributes="member: 553"><p>I’m in the camp that a friendly-fire rule is more of a balancing rule for ranged attackers than a “realism” adjustment.</p><p></p><p>At the same time, I’d want to keep it simple. If you have to shoot through a space of a creature between you and the target and you fumble, you hit the other creature. Roll randomly if there is more than one creature, including any possible down range targets.</p><p></p><p>For target and blocking creature(s) of same size, the attacker has Disadvantage. This is not the same as cover, as the attacker also has to account for target and interposing creature movements. For different size creatures, use cover rules as normal (meaning a smaller target could get Total cover.)</p><p></p><p>Sharpshooter feat: when attacking with Disadvantage, the shooter needs to fumble on one die and also miss with the other to hit an interposing creature.</p><p></p><p>Basically, the archer and/or melee fighters have to be a little more strategic in positioning to make sure friendlies aren’t in the line of fire.</p><p></p><p>The disadvantage is incentive for the archer to move. Removing that disadvantage for an ally and not risk being hit is incentive for the other party members to move.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 9409469, member: 553"] I’m in the camp that a friendly-fire rule is more of a balancing rule for ranged attackers than a “realism” adjustment. At the same time, I’d want to keep it simple. If you have to shoot through a space of a creature between you and the target and you fumble, you hit the other creature. Roll randomly if there is more than one creature, including any possible down range targets. For target and blocking creature(s) of same size, the attacker has Disadvantage. This is not the same as cover, as the attacker also has to account for target and interposing creature movements. For different size creatures, use cover rules as normal (meaning a smaller target could get Total cover.) Sharpshooter feat: when attacking with Disadvantage, the shooter needs to fumble on one die and also miss with the other to hit an interposing creature. Basically, the archer and/or melee fighters have to be a little more strategic in positioning to make sure friendlies aren’t in the line of fire. The disadvantage is incentive for the archer to move. Removing that disadvantage for an ally and not risk being hit is incentive for the other party members to move. [/QUOTE]
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