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Worlds of Design: Not-So-Friendly Fire
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<blockquote data-quote="Distracted DM" data-source="post: 9409699" data-attributes="member: 6894926"><p>I enforce cover pretty consistently- the only way to avoid a piece of cover is to be adjacent to it, and that includes if that cover is an ally. I forget where I took this from, probably a ttrpg but possibly some wargame. I haven't used a friendly fire rule in 5e, but a few suggested here make sense.</p><p></p><p>A lot of people are saying that this only punishes the melee characters, because it's they who are getting hit... when I was young we'd fire into melee without a care, but nowadays, I think after some maturation over the years, folks I play with would consider risking friendly fire to be a penalty to EVERYONE because it hampers the team's effectiveness if you're harming your allies instead of the enemy.</p><p>They'd probably avoid it as much as possible, not fire willy-nilly into the melee as is being suggested here.</p><p></p><p>I'd consider negating friendly fire chances if you're adjacent to the combat- say it's you-ally-enemy. That puts the archer in danger since the enemy could potentially attack them, but negates the friendly fire concern.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9409699, member: 6894926"] I enforce cover pretty consistently- the only way to avoid a piece of cover is to be adjacent to it, and that includes if that cover is an ally. I forget where I took this from, probably a ttrpg but possibly some wargame. I haven't used a friendly fire rule in 5e, but a few suggested here make sense. A lot of people are saying that this only punishes the melee characters, because it's they who are getting hit... when I was young we'd fire into melee without a care, but nowadays, I think after some maturation over the years, folks I play with would consider risking friendly fire to be a penalty to EVERYONE because it hampers the team's effectiveness if you're harming your allies instead of the enemy. They'd probably avoid it as much as possible, not fire willy-nilly into the melee as is being suggested here. I'd consider negating friendly fire chances if you're adjacent to the combat- say it's you-ally-enemy. That puts the archer in danger since the enemy could potentially attack them, but negates the friendly fire concern. [/QUOTE]
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