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<blockquote data-quote="Tonguez" data-source="post: 9725656" data-attributes="member: 1125"><p>I developed a slightly biological largely tongue in cheek approach and came up with the notion that</p><p></p><p>Dwarfs are adapted to Alpine environments, it is there at altitude that they thrive. It is only because of their high endurance that they are able to venture to lowland habitats, however when they do they are under duress, which is why dwarfs tend to be grumpy and drunk to cope.</p><p></p><p>Elves have the opposite problem of hyper adaptability, which with their fey nature means that as an elf clan settles into a new habitat they adapt so much that a new sub-species emerges. Thats the reason why there are so many different kinds of elf with different features, it also results in each elf clan developing as its own isolate so they dont have a drive to unite and build empires.</p><p></p><p>Giants (including goliaths) are limited by their need to consume more resources than humans which results in them having larger territories - sometimes their territories are so large that other peoples will live within them without even notice the giants passing through.</p><p></p><p>Halflings/Gnomes are as abundant as humans but only take up half the room and in the case of halflings are often found living within human societies anyway, far fewer in the shadowlands. Gnomes have the fey type and are more abundant in forests or even in the fey realm. </p><p></p><p>Orcs are a problem, especially with the lack of species penalties. When Orcs are as intelligent and charismatic as Humans then there is really no reason why they havent expanded to dominate. Unless Orcish aggression is an inherent rather than a cultural trait - Orcs simply dont have the psychological ability to form strong cohesive units beyond the level of 'family/clan' without becoming self-destructive.</p><p></p><p>I tend to exclude Hobgoblins from my games but have played in one world where Hobgoblins were the dominant species, their culture being very baroque and reminding me of the Kingdom of Prussia with its military focus and Baroque absolutism.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9725656, member: 1125"] I developed a slightly biological largely tongue in cheek approach and came up with the notion that Dwarfs are adapted to Alpine environments, it is there at altitude that they thrive. It is only because of their high endurance that they are able to venture to lowland habitats, however when they do they are under duress, which is why dwarfs tend to be grumpy and drunk to cope. Elves have the opposite problem of hyper adaptability, which with their fey nature means that as an elf clan settles into a new habitat they adapt so much that a new sub-species emerges. Thats the reason why there are so many different kinds of elf with different features, it also results in each elf clan developing as its own isolate so they dont have a drive to unite and build empires. Giants (including goliaths) are limited by their need to consume more resources than humans which results in them having larger territories - sometimes their territories are so large that other peoples will live within them without even notice the giants passing through. Halflings/Gnomes are as abundant as humans but only take up half the room and in the case of halflings are often found living within human societies anyway, far fewer in the shadowlands. Gnomes have the fey type and are more abundant in forests or even in the fey realm. Orcs are a problem, especially with the lack of species penalties. When Orcs are as intelligent and charismatic as Humans then there is really no reason why they havent expanded to dominate. Unless Orcish aggression is an inherent rather than a cultural trait - Orcs simply dont have the psychological ability to form strong cohesive units beyond the level of 'family/clan' without becoming self-destructive. I tend to exclude Hobgoblins from my games but have played in one world where Hobgoblins were the dominant species, their culture being very baroque and reminding me of the Kingdom of Prussia with its military focus and Baroque absolutism. [/QUOTE]
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