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Worlds of Design: Only Human
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<blockquote data-quote="Juomari Veren" data-source="post: 9725958" data-attributes="member: 87428"><p>Chris Perkins sums up my feelings on humans in fantasy extremely well; Once, when asked by a fan what his favorite type of creature to use as villains in a D&D campaign was, he simply answered, "Humans."</p><p></p><p>And they're a necessary evil; They're the devil you know, because fact of the matter is, our society is a human society. But they are also indicative that no matter what flavor of fantasy you subscribe to, you're as much a part of that world as you are your own, which is equal parts essential to being able to project even onto other fantasy species when playing as or with them, and to learn from the collaborative story you're making at the game table as the human element is prevalent even when they aren't in sight on the stage of the theater of the mind.</p></blockquote><p></p>
[QUOTE="Juomari Veren, post: 9725958, member: 87428"] Chris Perkins sums up my feelings on humans in fantasy extremely well; Once, when asked by a fan what his favorite type of creature to use as villains in a D&D campaign was, he simply answered, "Humans." And they're a necessary evil; They're the devil you know, because fact of the matter is, our society is a human society. But they are also indicative that no matter what flavor of fantasy you subscribe to, you're as much a part of that world as you are your own, which is equal parts essential to being able to project even onto other fantasy species when playing as or with them, and to learn from the collaborative story you're making at the game table as the human element is prevalent even when they aren't in sight on the stage of the theater of the mind. [/QUOTE]
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