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<blockquote data-quote="Minigiant" data-source="post: 9726030" data-attributes="member: 63508"><p>The bolded is the mistake.</p><p></p><p>Humans in the time periods D&D replicate... die a lot.</p><p></p><p>Yes, human populations can explode. But until medical and agricultural advancement occurs, humans hit a population cap and sloooows dooown. It goes from 5/5 children surviving to marriage and family to 2.5/5 children.</p><p></p><p>Humans like dying from disease and war, So until humans learn medicine and stop killing each other en masse, their populations plateau after a point. </p><p></p><p>Elves. Elves in TTRPG don't do jack squat after the initial high/wood/drow/dark/blood/night/wild faction wars 10,000 years ago. Soo you have a 700 year old couple where none of there children die. An elven couple can be together for 500 years and in 500 years only 5%* of their children die and 90% of them start families. And they have magic to support themselves. </p><p></p><p>Fantasy elves don't starve or get the Plague or catch hurricanes to the face.</p><p></p><p>Fantasy dwarves are old too. But they do be a "Hated enemy Warring". But more dwarf babies means more soldiers and miners to their forever war. Mama Dwarf should have 20 babies and lose 5 in the Giant wars, 2 in the Goblin Wars, and 1 in the Kobold Wars. Still leaving 10 dwarves from 2 dwarves.</p><p></p><p>So fantasy stories always have to make up some cultural excuse why there aren't like a billion dwarves and elves and 50% of the world terraformed to feed them.</p><p></p><p><u>If my uncle had 200 years of prime fertile lifespans, he would have 40 kids. And bro. 40 is a<strong> low</strong> number.</u></p><p></p><p>*drow are the exception. But drow are hedonistic so there should be tons of drow babies to keep up with the backstabbing. And they are conpetitive so drow houses should naturally try to outbreed their rivals.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9726030, member: 63508"] The bolded is the mistake. Humans in the time periods D&D replicate... die a lot. Yes, human populations can explode. But until medical and agricultural advancement occurs, humans hit a population cap and sloooows dooown. It goes from 5/5 children surviving to marriage and family to 2.5/5 children. Humans like dying from disease and war, So until humans learn medicine and stop killing each other en masse, their populations plateau after a point. Elves. Elves in TTRPG don't do jack squat after the initial high/wood/drow/dark/blood/night/wild faction wars 10,000 years ago. Soo you have a 700 year old couple where none of there children die. An elven couple can be together for 500 years and in 500 years only 5%* of their children die and 90% of them start families. And they have magic to support themselves. Fantasy elves don't starve or get the Plague or catch hurricanes to the face. Fantasy dwarves are old too. But they do be a "Hated enemy Warring". But more dwarf babies means more soldiers and miners to their forever war. Mama Dwarf should have 20 babies and lose 5 in the Giant wars, 2 in the Goblin Wars, and 1 in the Kobold Wars. Still leaving 10 dwarves from 2 dwarves. So fantasy stories always have to make up some cultural excuse why there aren't like a billion dwarves and elves and 50% of the world terraformed to feed them. [U]If my uncle had 200 years of prime fertile lifespans, he would have 40 kids. And bro. 40 is a[B] low[/B] number.[/U] *drow are the exception. But drow are hedonistic so there should be tons of drow babies to keep up with the backstabbing. And they are conpetitive so drow houses should naturally try to outbreed their rivals. [/QUOTE]
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