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<blockquote data-quote="Cergorach" data-source="post: 9726467" data-attributes="member: 725"><p>That's because you don't take into account how long a generation is.</p><p>In PHB 3.0 the 'adult' age of a human is 15, 40 for a dwarf and 110 years for an elf, you can directly translate those ages as generations. So for every 120 years, that's one elf generation, 3 dwarf generations, and 8 human generations.</p><p></p><p>Now in the middle ages it wasn't uncommon to have many pregnancies, not all of which resulted in a birth, some would result in still birth, some would not survive the first five years. But D&D isn't exactly the middle ages, and while dwarf/elf culture/medicine might be a bit better then humans, but not by such leaps and bounds. The elven forests still have monsters, for an evil dragon elf is just as much of a meal as a human, and the wars with the drow ain't over. Dwarves live underground, which has it's own monsters, underdark nations they war with, and tunnel collapses or poison gas would kill many dwarves as well. And both also war with humans.</p><p></p><p>There's also a cultural component to having kids. Families are getting smaller, living the single live is getting more accepted, people start families far later in life or none at all. Here in the Netherlands in 1965 the average home was 3.45 people, today that's 2.10, for the US that's still far higher...</p><p></p><p>For dwarves I always envisioned large underground kingdoms, where most dwarves reside, there are more dwarves in the underground hidden kingdoms then a human would ever expect. Humans don't live underground, so they don't really compete with those dwarves with living space. With elves they do compete for the same forests, so more conflict. Replacing loses from a war between the two takes longer for elves then for humans, rinse and repeat. Humans in D&D are also represented more as explorers/flexible, then the dwarves and elves, they have settled in their roles, the humans in the D&D worlds have not.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9726467, member: 725"] That's because you don't take into account how long a generation is. In PHB 3.0 the 'adult' age of a human is 15, 40 for a dwarf and 110 years for an elf, you can directly translate those ages as generations. So for every 120 years, that's one elf generation, 3 dwarf generations, and 8 human generations. Now in the middle ages it wasn't uncommon to have many pregnancies, not all of which resulted in a birth, some would result in still birth, some would not survive the first five years. But D&D isn't exactly the middle ages, and while dwarf/elf culture/medicine might be a bit better then humans, but not by such leaps and bounds. The elven forests still have monsters, for an evil dragon elf is just as much of a meal as a human, and the wars with the drow ain't over. Dwarves live underground, which has it's own monsters, underdark nations they war with, and tunnel collapses or poison gas would kill many dwarves as well. And both also war with humans. There's also a cultural component to having kids. Families are getting smaller, living the single live is getting more accepted, people start families far later in life or none at all. Here in the Netherlands in 1965 the average home was 3.45 people, today that's 2.10, for the US that's still far higher... For dwarves I always envisioned large underground kingdoms, where most dwarves reside, there are more dwarves in the underground hidden kingdoms then a human would ever expect. Humans don't live underground, so they don't really compete with those dwarves with living space. With elves they do compete for the same forests, so more conflict. Replacing loses from a war between the two takes longer for elves then for humans, rinse and repeat. Humans in D&D are also represented more as explorers/flexible, then the dwarves and elves, they have settled in their roles, the humans in the D&D worlds have not. [/QUOTE]
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