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<blockquote data-quote="CF07" data-source="post: 9729327" data-attributes="member: 7052262"><p>Certainly. As I said a while ago, my explanation for low fertility rates for "elder races" in my campaign world was via Far Realm contamination. Humans weren't originally from that world and weren't subject to it. During campaign events the Far Realm gate was removed and there's been a slowly growing baby boom among the previously demographically doomed elder races. So it's not that <em>I</em> don't like thinking about these things, just that I can see that most games don't want to. </p><p></p><p></p><p>Totally agree there. </p><p></p><p></p><p>That's a very good idea and indeed I've done similar things. </p><p></p><p>I do actually like my worlds to have a degree of logic, but I am mindful of the fact that I'm not trying to make a simulation of the real world, but a backdrop for the players to have fun in.</p></blockquote><p></p>
[QUOTE="CF07, post: 9729327, member: 7052262"] Certainly. As I said a while ago, my explanation for low fertility rates for "elder races" in my campaign world was via Far Realm contamination. Humans weren't originally from that world and weren't subject to it. During campaign events the Far Realm gate was removed and there's been a slowly growing baby boom among the previously demographically doomed elder races. So it's not that [I]I[/I] don't like thinking about these things, just that I can see that most games don't want to. Totally agree there. That's a very good idea and indeed I've done similar things. I do actually like my worlds to have a degree of logic, but I am mindful of the fact that I'm not trying to make a simulation of the real world, but a backdrop for the players to have fun in. [/QUOTE]
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