Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Only Human
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crimson Longinus" data-source="post: 9733014" data-attributes="member: 7025508"><p>I'm a bit two minds about this, and this is reflected on my world Artra. There is some integration, many non-humans live alongside humans in several places. But there also are significant mono-species groups.</p><p></p><p>The issue with complete integration is that the uniqueness of each species tends to vanish. I have noted this about Critical Role's Exandria recently; it is very integrated and most places are just a mix of different species. And whilst it gives a nice veneer of cosmopolitanity, it also means that the species feel pretty meaningless. There is no temperament or culture associated with a species, everyone are just different looking humans. And I think you can take the melting pot too far. Is it really multiculturalism if everyone basically has the same culture?</p><p></p><p>That's why I have opted to include the mono-species "home societies" for most species in my setting, alongside more integrated elements. It gives each species a core identity, even if not every member of that species would follow it, and it will inform them culturally even when integrated into other societies. And as we are talking about literal different species, instead of just human cultures, this even seems realistic to me. Artran orcs are hardy desert dwellers because they're physically far more resilient to heat and hardship; they can endure in places that would be inhospitable to humans. Similarly the eldri are small and nimble creatures with great balance, thus they can make homes on top of the trees of the mighty jungles, and run along branches with far greater ease than humans could.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9733014, member: 7025508"] I'm a bit two minds about this, and this is reflected on my world Artra. There is some integration, many non-humans live alongside humans in several places. But there also are significant mono-species groups. The issue with complete integration is that the uniqueness of each species tends to vanish. I have noted this about Critical Role's Exandria recently; it is very integrated and most places are just a mix of different species. And whilst it gives a nice veneer of cosmopolitanity, it also means that the species feel pretty meaningless. There is no temperament or culture associated with a species, everyone are just different looking humans. And I think you can take the melting pot too far. Is it really multiculturalism if everyone basically has the same culture? That's why I have opted to include the mono-species "home societies" for most species in my setting, alongside more integrated elements. It gives each species a core identity, even if not every member of that species would follow it, and it will inform them culturally even when integrated into other societies. And as we are talking about literal different species, instead of just human cultures, this even seems realistic to me. Artran orcs are hardy desert dwellers because they're physically far more resilient to heat and hardship; they can endure in places that would be inhospitable to humans. Similarly the eldri are small and nimble creatures with great balance, thus they can make homes on top of the trees of the mighty jungles, and run along branches with far greater ease than humans could. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Only Human
Top