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<blockquote data-quote="Minigiant" data-source="post: 9735703" data-attributes="member: 63508"><p>Sure.</p><p></p><p>But the point that was brought up was that it is very likely that species who have different actual biological aspects would create different cultures within a society that they inhabit with other species .</p><p></p><p>A darkvision having nocturnal species might have a slightly different culture than a diurnal species that cannot see in the dark. </p><p></p><p>If halflings and humans live together there might be separate societal cultural aspects due to a human's height at adulthood versus a halfings height and I don't hold creating three different subcultures within their world.</p><p></p><p>And that goes to my base argument with many of these worlds. </p><p></p><p>A species that can see in a dark would likely not have a Darkness God or Deity as evil within their main Pantheon because they can see in a dark </p><p></p><p>Or Dragonborn. If a Dragonborn Elemental affinity is random that randomness would be part of their culture that is not tied to any other species that they live with. And if it's tied to their environment or two draconic ancestor that too would be part of their culture that would not cross interact with any other species.</p><p></p><p>So if you had a Arctic Nation where you had one species that was resisted to cold one species that was insisted to poison and a one species that didn't have any special resistance it would be very likely that the three species would have three different cultural mechanics because the species would gravitate to certain aspects of their society due to their biological differences.</p><p></p><p>However many RPG fans and designers are afraid of any hint of biological essentialism within their cultures of their species due to the history of problematic fans and designers of the past.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9735703, member: 63508"] Sure. But the point that was brought up was that it is very likely that species who have different actual biological aspects would create different cultures within a society that they inhabit with other species . A darkvision having nocturnal species might have a slightly different culture than a diurnal species that cannot see in the dark. If halflings and humans live together there might be separate societal cultural aspects due to a human's height at adulthood versus a halfings height and I don't hold creating three different subcultures within their world. And that goes to my base argument with many of these worlds. A species that can see in a dark would likely not have a Darkness God or Deity as evil within their main Pantheon because they can see in a dark Or Dragonborn. If a Dragonborn Elemental affinity is random that randomness would be part of their culture that is not tied to any other species that they live with. And if it's tied to their environment or two draconic ancestor that too would be part of their culture that would not cross interact with any other species. So if you had a Arctic Nation where you had one species that was resisted to cold one species that was insisted to poison and a one species that didn't have any special resistance it would be very likely that the three species would have three different cultural mechanics because the species would gravitate to certain aspects of their society due to their biological differences. However many RPG fans and designers are afraid of any hint of biological essentialism within their cultures of their species due to the history of problematic fans and designers of the past. [/QUOTE]
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