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<blockquote data-quote="Corinnguard" data-source="post: 9735894" data-attributes="member: 7033886"><p>That is a surprisingly good analogy for character generation in RPGs such as PF2 and Level Up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Level Up's Heritage is sort of like PF2's Ancestry in that it gives you all of the traits your character is going to be born with (size, speed, ag, senses, and a unique signature trait). It also gives you a heritage gift at 1st level and a paragon gift at 10th level, which isn't too different from gaining a 1st level ancestry feat and a higher-level ancestry feat. The only place the Heritage and Ancestry differ from one another is that the former doesn't come with ASIs. Instead ASIs in Level Up are part of your character's Background and only your Background (unlike PF2 where you can get ASIs from your Ancestry, your Background, and your Class)</p><p>Creating a character such as a Half-Elf in Level Up differs from PF2 in that you pick a Heritage and then a Heritage gift from another Heritage. Level Up doesn't have PF2's Versatile heritages, which are very template-like. So, for a Level Up Half-Elf, you can start with a Human heritage and pick up an Elven heritage gift, or you can start with an Elven heritage and pick up a Human heritage gift. </p><p></p><p>I like to think Culture in Level Up addresses one thing that D&D didn't take into account during character generation, characters who were born to parents of a particular heritage but raised in a society that belongs to a different heritage. If you wanted to create a dwarf who grew up among elves, you could do that, but this element would have no mechanical heft. Just fluff. The dwarf would have all of the stuff they would have normally gained had they been raised in a dwarven society, but nothing from the elven society they had actually been raised in. I seriously doubt that elven society would train them in the ways of a dwarf. They would have trained them to be an elf (High Elf, Wood Elf, Shadow Elf, Eladrin). So, Level Up not only allows to mix-and-match heritage and heritage gift, but it also allows you to mix-and-match heritage and culture too! </p><p></p><p>Background in Level Up is where your character will get their initial ASIs. Like PF2, one of your starting ASIs is going to be fixed. However, unlike PF2, your other starting ASI can come from one of the remaining five ability scores. Then there are the Connections and the Mementos, stuff that the Narrator could use to make your character a part of the setting by tying your character to an important NPC or an item of personal nostalgic worth. </p><p></p><p>Destiny answers one important question regarding your character, what made them into an adventurer in the first place. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> What made your character give up their previous life. What inspired them to be an adventurer.</p><p></p><p>And that's my bit of Bardic Inspiration for today. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9735894, member: 7033886"] That is a surprisingly good analogy for character generation in RPGs such as PF2 and Level Up. :) Level Up's Heritage is sort of like PF2's Ancestry in that it gives you all of the traits your character is going to be born with (size, speed, ag, senses, and a unique signature trait). It also gives you a heritage gift at 1st level and a paragon gift at 10th level, which isn't too different from gaining a 1st level ancestry feat and a higher-level ancestry feat. The only place the Heritage and Ancestry differ from one another is that the former doesn't come with ASIs. Instead ASIs in Level Up are part of your character's Background and only your Background (unlike PF2 where you can get ASIs from your Ancestry, your Background, and your Class) Creating a character such as a Half-Elf in Level Up differs from PF2 in that you pick a Heritage and then a Heritage gift from another Heritage. Level Up doesn't have PF2's Versatile heritages, which are very template-like. So, for a Level Up Half-Elf, you can start with a Human heritage and pick up an Elven heritage gift, or you can start with an Elven heritage and pick up a Human heritage gift. I like to think Culture in Level Up addresses one thing that D&D didn't take into account during character generation, characters who were born to parents of a particular heritage but raised in a society that belongs to a different heritage. If you wanted to create a dwarf who grew up among elves, you could do that, but this element would have no mechanical heft. Just fluff. The dwarf would have all of the stuff they would have normally gained had they been raised in a dwarven society, but nothing from the elven society they had actually been raised in. I seriously doubt that elven society would train them in the ways of a dwarf. They would have trained them to be an elf (High Elf, Wood Elf, Shadow Elf, Eladrin). So, Level Up not only allows to mix-and-match heritage and heritage gift, but it also allows you to mix-and-match heritage and culture too! Background in Level Up is where your character will get their initial ASIs. Like PF2, one of your starting ASIs is going to be fixed. However, unlike PF2, your other starting ASI can come from one of the remaining five ability scores. Then there are the Connections and the Mementos, stuff that the Narrator could use to make your character a part of the setting by tying your character to an important NPC or an item of personal nostalgic worth. Destiny answers one important question regarding your character, what made them into an adventurer in the first place. ;) What made your character give up their previous life. What inspired them to be an adventurer. And that's my bit of Bardic Inspiration for today. ;) [/QUOTE]
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