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<blockquote data-quote="Minigiant" data-source="post: 9736354" data-attributes="member: 63508"><p>But there are differences.</p><p></p><p>Like Dwarves are poison resistant. </p><p></p><p>For a nation where dwarves are the majority they would not be as much care about making sure that your food and the air is not poisonous. Which would be harder and difficult if you live mostly underground in caves or in mountains. </p><p></p><p>So unlike my setting the <strong>mountain dwarfs</strong> who have a noticeable population of <strong>stout halflings</strong> and <strong>rock gnomes</strong> in their lands would ensure that their culture has adequate sensibility about the smaller size of these pieces and the health of their food and clarity of the air. This also results in their gods being more favorable and their creation of the <strong>Stout Halfling</strong> as the halflings deer slowly become more resistant to the poisonous dwarven food and start to intermix and interbreed with the dwarfs that live there under the blessing of there Patriot deities.</p><p></p><p>Whereas the <strong>deep mountain dwarves</strong> in the same setting are 99% dwarfing and does can lean to more traditionally dwarf focused lifestyle in their culture and does if you travel there there's a very good chance that the air sickens you after a couple days in the food not only taste terrible but are limited amount of choices that a non dwarf could even eat.</p><p></p><p>This leads to the majority of items that are traded out of the dwarven kingdoms to be mountain dwarf or hill dwarf because those two dwarfing types of more likely to me accommodated and interactive with other species whereas the deep mountain divorce create better items they're very unlikely to trade them with any nondwarf due to their traditionalism created out of there lack of being integrated or interacting with other species.</p><p></p><p>But instead of simply having some halflings live with the doors and gaining some dwarfiness in their halfling culture to make a dwarfing seasoned halfling culture and a halfling seasoned dwarven culture, we just copy the three halfling subspecies from Tolkien and kludge it into our settings.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9736354, member: 63508"] But there are differences. Like Dwarves are poison resistant. For a nation where dwarves are the majority they would not be as much care about making sure that your food and the air is not poisonous. Which would be harder and difficult if you live mostly underground in caves or in mountains. So unlike my setting the [B]mountain dwarfs[/B] who have a noticeable population of [B]stout halflings[/B] and [B]rock gnomes[/B] in their lands would ensure that their culture has adequate sensibility about the smaller size of these pieces and the health of their food and clarity of the air. This also results in their gods being more favorable and their creation of the [B]Stout Halfling[/B] as the halflings deer slowly become more resistant to the poisonous dwarven food and start to intermix and interbreed with the dwarfs that live there under the blessing of there Patriot deities. Whereas the [B]deep mountain dwarves[/B] in the same setting are 99% dwarfing and does can lean to more traditionally dwarf focused lifestyle in their culture and does if you travel there there's a very good chance that the air sickens you after a couple days in the food not only taste terrible but are limited amount of choices that a non dwarf could even eat. This leads to the majority of items that are traded out of the dwarven kingdoms to be mountain dwarf or hill dwarf because those two dwarfing types of more likely to me accommodated and interactive with other species whereas the deep mountain divorce create better items they're very unlikely to trade them with any nondwarf due to their traditionalism created out of there lack of being integrated or interacting with other species. But instead of simply having some halflings live with the doors and gaining some dwarfiness in their halfling culture to make a dwarfing seasoned halfling culture and a halfling seasoned dwarven culture, we just copy the three halfling subspecies from Tolkien and kludge it into our settings. [/QUOTE]
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