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<blockquote data-quote="SpiralBound" data-source="post: 9775121" data-attributes="member: 8396"><p>You're welcome. Personally, I'd go with saddling them with the nigh insurmountable birth rate because I think it would create more interesting challenges, both for the Gnomes from a worldbuilding perspective and for the players from a character decision perspective. Gnomes with potentially crippling birth rates would force a wide range of challenges and responses on them. Some of the ways different groups would handle the situation would make for fascinating in-game cultures. The results of those hard decisions they'd be forced to make would result in very interesting and potentially morally challenging situations for the player characters. In some cases, the "solutions" might even warrant the PCs earning their "hero" status by trying to step in and improve the circumstances. In other situations, players may have fun roleplaying their character's reactions to the novel and sometimes bizarre Gnomish cultures they'd encounter. There'd be cultural standards among some Gnomish cultures which the average player may find very different from their real world experiences.</p><p></p><p>On the flip side, CREATING and properly portraying all of the varied ways the Gnomes would build difference societies in response to their overwhelming birth rate would be a massive amount of work and I don't blame anyone for wanting to lessen their burden by toning down the birth rate to more reasonable levels. Good luck with your worldbuilding!</p></blockquote><p></p>
[QUOTE="SpiralBound, post: 9775121, member: 8396"] You're welcome. Personally, I'd go with saddling them with the nigh insurmountable birth rate because I think it would create more interesting challenges, both for the Gnomes from a worldbuilding perspective and for the players from a character decision perspective. Gnomes with potentially crippling birth rates would force a wide range of challenges and responses on them. Some of the ways different groups would handle the situation would make for fascinating in-game cultures. The results of those hard decisions they'd be forced to make would result in very interesting and potentially morally challenging situations for the player characters. In some cases, the "solutions" might even warrant the PCs earning their "hero" status by trying to step in and improve the circumstances. In other situations, players may have fun roleplaying their character's reactions to the novel and sometimes bizarre Gnomish cultures they'd encounter. There'd be cultural standards among some Gnomish cultures which the average player may find very different from their real world experiences. On the flip side, CREATING and properly portraying all of the varied ways the Gnomes would build difference societies in response to their overwhelming birth rate would be a massive amount of work and I don't blame anyone for wanting to lessen their burden by toning down the birth rate to more reasonable levels. Good luck with your worldbuilding! [/QUOTE]
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