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Worlds of Design: Putting Up Walls
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<blockquote data-quote="EzekielRaiden" data-source="post: 8448835" data-attributes="member: 6790260"><p>I have not meaningfully used walls (though I believe most cities that have appeared in my game have a city wall). This is a land of relatively high magic, where the rich can afford flying carpets and rings of flight if they wish. Walls as defensive fortifications aren't very useful when magic artillery is a real concern--so they tend to be more walls <em>and wards</em>, if they exist at all.</p><p></p><p>In-setting, the Waziri Mage order is the independent collegiate "brotherhood" ("union" sounds to sterile, but it's open to all genders, so...) that prides itself on generally remaining independent of politics. There are, however, wizards who specialize in combat-appropriate spells, and I've no doubt many of them have made good coin through mercenary work, including sometimes working for a particular city-state. The Sultana of Al-Rakkah does not maintain a standing army of spellcasters, instead relying on the aid of the Safiqi Priesthood's Temple Knights and the individual initiative from Waziri mages who would want to defend their homes from attack. (Waziri-trained mages are expensive, and those that don't have the formal training...tend to explode themselves or, more often, others...and you <em>definitely</em> don't want a mage that's somehow been cast out of the order. Think of it like lawyers and physicians; there may be some soldiers who have Waziri training, but the really good battle-mages are gonna be the ones who study it hardest, and that's a difficult thing to do on rank-and-file soldier pay.)</p><p></p><p>Jinnistani nobles often do not maintain city walls. They <em>are</em> their city's defenses, and taking an enemy out without playing the Great Game is...<em>not done</em>. They are <em>huge</em> sticklers for following social protocol and cleaning up your own messes; they will <em>absolutely</em> band together to destroy someone who fails to uphold those invisible rules that bind their society together, lest it devolve into powerful immortals constantly at one another's throats.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8448835, member: 6790260"] I have not meaningfully used walls (though I believe most cities that have appeared in my game have a city wall). This is a land of relatively high magic, where the rich can afford flying carpets and rings of flight if they wish. Walls as defensive fortifications aren't very useful when magic artillery is a real concern--so they tend to be more walls [I]and wards[/I], if they exist at all. In-setting, the Waziri Mage order is the independent collegiate "brotherhood" ("union" sounds to sterile, but it's open to all genders, so...) that prides itself on generally remaining independent of politics. There are, however, wizards who specialize in combat-appropriate spells, and I've no doubt many of them have made good coin through mercenary work, including sometimes working for a particular city-state. The Sultana of Al-Rakkah does not maintain a standing army of spellcasters, instead relying on the aid of the Safiqi Priesthood's Temple Knights and the individual initiative from Waziri mages who would want to defend their homes from attack. (Waziri-trained mages are expensive, and those that don't have the formal training...tend to explode themselves or, more often, others...and you [I]definitely[/I] don't want a mage that's somehow been cast out of the order. Think of it like lawyers and physicians; there may be some soldiers who have Waziri training, but the really good battle-mages are gonna be the ones who study it hardest, and that's a difficult thing to do on rank-and-file soldier pay.) Jinnistani nobles often do not maintain city walls. They [I]are[/I] their city's defenses, and taking an enemy out without playing the Great Game is...[I]not done[/I]. They are [I]huge[/I] sticklers for following social protocol and cleaning up your own messes; they will [I]absolutely[/I] band together to destroy someone who fails to uphold those invisible rules that bind their society together, lest it devolve into powerful immortals constantly at one another's throats. [/QUOTE]
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