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Worlds of Design: Quality vs. Quantity of RPG Play
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<blockquote data-quote="lewpuls" data-source="post: 8666998" data-attributes="member: 30518"><p>I tend to evaluate games beginning with the assumption that most published games are played only one to three times before gamers move on to the next game. This is a consequence of the thousands of new tabletop games published every year - among other things.</p><p></p><p style="text-align: center">[ATTACH=full]251274[/ATTACH]</p> <p style="text-align: center"><a href="https://unsplash.com/photos/hFSnuPi0t3Q" target="_blank">Picture courtesy of Unsplash.</a></p><h2>A Lot of Games</h2><p>I tend to evaluate games starting from the assumption that most published games are played only one to three times before gamers move on to the next game. This is a consequence of the thousands of new board and card games published every year, and of the large segment of gamers who are “Explorers”, who want to explore (play) a game just enough to understand it and then move on to the next.</p><p></p><p>Forty years ago, with a small number of new hobby games each year, those who were explorers gave individual games more play, but most players weren’t explorers, they were interested in “mastery” as an objective in game playing. There are other motivations of course, such as people who play to help someone else win, people who play solely to participate in the social comradery around a table, and people who play to partake of a story to name a few.</p><h2>Categories of Repeat Play</h2><p>I divide games into the 1-3 play category, the 10-25 play category, the 50ish play category, the 100 play category, the unlimited category, and others in between. Can RPGs be viewed the same way? Yes, though the GM plays a big part in enjoyment and continued play of a set of rules, so there’s not a direct comparison.</p><p></p><p>Number of times played depends so much on the length of the game. I know people who’ve played <strong>Britannia </strong>more than 500 times, but this is much more impressive for a four to five hour game than it would be for a 15 minute (or shorter) game like <strong>Love Letter</strong>. So maybe an “hour standard” should be used (where 500 x 4.5 hours = 2,000 hours, while 500 x 15 minutes is 125 hours). The hour standard is even more relevant for role-playing games.</p><p></p><p>Some RPG players like to play by the same rules year in and year out, while others (the explorers?) frequently try new rules. Most of you have played more RPG rule sets than I have, because in games I’m the opposite of an explorer.</p><h2>Repeatability of Play</h2><p>Those RPGs that are devised to support a specific setting appear to be of the 1-3 or 10 play category. <strong>Dystopia Rising</strong> RPG, for example, has a very atmospheric (zombie apocalypse) setting but doesn’t have, in my opinion, a strong rules set. In general, when all the advertising and conversation is about the <strong>setting</strong>, I don’t expect much from the <strong>game’s </strong>rules, though of course there can be exceptions. (Like movies based on games, once in a while there will be a really good one . . .)</p><p></p><p>D&D is a peculiar case in RPGs, as it occupies a kind of “<strong>Monopoly</strong>”-like position, that people play it by habit, or it’s the only RPG many people have ever heard of. (<strong>Monopoly </strong>is by far the best-selling tabletop game, and one often played, but is regarded as a poor game by game designers.)</p><h2>Hours of Play vs. Number of Sessions</h2><p>Once again, hours of play might be better than number of sessions, given the variety of average lengths in different campaigns. Yet some people play in a very leisurely way, while others play quite fast.</p><p></p><p>Unfortunately, collecting statistics for face-to-face play is challenging. Yet the online GM assistant programs such as <strong>Fantasy Grounds</strong> may be able to count hours just as they count the title being played.</p><p></p><p>Some will argue that quality and length of time are not related. I see the point, and one can conduct polls to try to determine quality, but is that practically going to give us an answer? Let's find out.</p><p></p><p><strong>No evaluation method can be perfect. Let me know in the comments and in your response to the poll what you think. </strong></p></blockquote><p></p>
[QUOTE="lewpuls, post: 8666998, member: 30518"] I tend to evaluate games beginning with the assumption that most published games are played only one to three times before gamers move on to the next game. This is a consequence of the thousands of new tabletop games published every year - among other things. [CENTER][ATTACH type="full" alt="dice.jpg"]251274[/ATTACH] [URL='https://unsplash.com/photos/hFSnuPi0t3Q']Picture courtesy of Unsplash.[/URL][/CENTER] [HEADING=1]A Lot of Games[/HEADING] I tend to evaluate games starting from the assumption that most published games are played only one to three times before gamers move on to the next game. This is a consequence of the thousands of new board and card games published every year, and of the large segment of gamers who are “Explorers”, who want to explore (play) a game just enough to understand it and then move on to the next. Forty years ago, with a small number of new hobby games each year, those who were explorers gave individual games more play, but most players weren’t explorers, they were interested in “mastery” as an objective in game playing. There are other motivations of course, such as people who play to help someone else win, people who play solely to participate in the social comradery around a table, and people who play to partake of a story to name a few. [HEADING=1]Categories of Repeat Play[/HEADING] I divide games into the 1-3 play category, the 10-25 play category, the 50ish play category, the 100 play category, the unlimited category, and others in between. Can RPGs be viewed the same way? Yes, though the GM plays a big part in enjoyment and continued play of a set of rules, so there’s not a direct comparison. Number of times played depends so much on the length of the game. I know people who’ve played [B]Britannia [/B]more than 500 times, but this is much more impressive for a four to five hour game than it would be for a 15 minute (or shorter) game like [B]Love Letter[/B]. So maybe an “hour standard” should be used (where 500 x 4.5 hours = 2,000 hours, while 500 x 15 minutes is 125 hours). The hour standard is even more relevant for role-playing games. Some RPG players like to play by the same rules year in and year out, while others (the explorers?) frequently try new rules. Most of you have played more RPG rule sets than I have, because in games I’m the opposite of an explorer. [HEADING=1]Repeatability of Play[/HEADING] Those RPGs that are devised to support a specific setting appear to be of the 1-3 or 10 play category. [B]Dystopia Rising[/B] RPG, for example, has a very atmospheric (zombie apocalypse) setting but doesn’t have, in my opinion, a strong rules set. In general, when all the advertising and conversation is about the [B]setting[/B], I don’t expect much from the [B]game’s [/B]rules, though of course there can be exceptions. (Like movies based on games, once in a while there will be a really good one . . .) D&D is a peculiar case in RPGs, as it occupies a kind of “[B]Monopoly[/B]”-like position, that people play it by habit, or it’s the only RPG many people have ever heard of. ([B]Monopoly [/B]is by far the best-selling tabletop game, and one often played, but is regarded as a poor game by game designers.) [HEADING=1]Hours of Play vs. Number of Sessions[/HEADING] Once again, hours of play might be better than number of sessions, given the variety of average lengths in different campaigns. Yet some people play in a very leisurely way, while others play quite fast. Unfortunately, collecting statistics for face-to-face play is challenging. Yet the online GM assistant programs such as [B]Fantasy Grounds[/B] may be able to count hours just as they count the title being played. Some will argue that quality and length of time are not related. I see the point, and one can conduct polls to try to determine quality, but is that practically going to give us an answer? Let's find out. [B]No evaluation method can be perfect. Let me know in the comments and in your response to the poll what you think. [/B] [/QUOTE]
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