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General Tabletop Discussion
*TTRPGs General
Worlds of Design: Quality vs. Quantity of RPG Play
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<blockquote data-quote="payn" data-source="post: 8679804" data-attributes="member: 90374"><p>I'll try most games if there is an enthusiastic GM (besides me). Typically, I start with quick start and the cheapest route as a try before buy. If I dont dig the game it falls into that 1-3 session category. Though, if I like it I'll run it much more. I would say probably about 1/3 of the games I try become regular games. </p><p></p><p>My evaluation of a "good" game is two parts. One is the mechanics. If they are easy to use, make sense, and stay under the hood during play, I'm likely to become a fan. The other part is setting/flavor/genre/experience. If the material helps me immerse in the genre and have the expected experience, I'll likely become a fan. Sometimes I can become a fan with one or the other, but usually I need to feel both work in tandem for a good RPG experience.</p></blockquote><p></p>
[QUOTE="payn, post: 8679804, member: 90374"] I'll try most games if there is an enthusiastic GM (besides me). Typically, I start with quick start and the cheapest route as a try before buy. If I dont dig the game it falls into that 1-3 session category. Though, if I like it I'll run it much more. I would say probably about 1/3 of the games I try become regular games. My evaluation of a "good" game is two parts. One is the mechanics. If they are easy to use, make sense, and stay under the hood during play, I'm likely to become a fan. The other part is setting/flavor/genre/experience. If the material helps me immerse in the genre and have the expected experience, I'll likely become a fan. Sometimes I can become a fan with one or the other, but usually I need to feel both work in tandem for a good RPG experience. [/QUOTE]
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