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Worlds of Design: Reassessing Tolkien’s Influence
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<blockquote data-quote="Aelryinth" data-source="post: 9244880" data-attributes="member: 10515"><p>Re: Gunpowder, yeah, limits on chemistry do limit martials vs magical, and keeps the flavor of a magical world. I write a fantasy series, and there are several rules which inherently limit technology and so favor magic.</p><p>1) That which is most combustible is the most likely to spontaneously combust (random fire elementals love the stuff). This cuts down on all manner of chemical incendiaries and explosives.</p><p>2) That which is not natural doesn't endure. Purely synthetic chemicals rot and degrade quickly, sometimes explosively. This takes out many modern rubbers and plastics, and even fancier ceramics.</p><p>3) Electricity doesn't always follow the path of least resistance. This naturally shuts down the whole computer industry and most electrical engineering.</p><p></p><p>There are ways around these limits, like massive dead magic zones and the like, but bringing a function firearm outside such a zone is just asking for the ammunition to blow up on you. Alchemical ammunition is possible, but it just can't be produced at the scale of normal ammo, and man, do fire elementals love that stuff. It's like the finest steak in the world to them.</p><p></p><p>It is ignoring the reality of humanity's capacity to innovate and not explaining why we are stuck at tech level x that constitutes poor fantasy. Just stick in those three rules and you have to be REALLY clever to do technology, with it basically maxing out somewhere in steampunk.</p></blockquote><p></p>
[QUOTE="Aelryinth, post: 9244880, member: 10515"] Re: Gunpowder, yeah, limits on chemistry do limit martials vs magical, and keeps the flavor of a magical world. I write a fantasy series, and there are several rules which inherently limit technology and so favor magic. 1) That which is most combustible is the most likely to spontaneously combust (random fire elementals love the stuff). This cuts down on all manner of chemical incendiaries and explosives. 2) That which is not natural doesn't endure. Purely synthetic chemicals rot and degrade quickly, sometimes explosively. This takes out many modern rubbers and plastics, and even fancier ceramics. 3) Electricity doesn't always follow the path of least resistance. This naturally shuts down the whole computer industry and most electrical engineering. There are ways around these limits, like massive dead magic zones and the like, but bringing a function firearm outside such a zone is just asking for the ammunition to blow up on you. Alchemical ammunition is possible, but it just can't be produced at the scale of normal ammo, and man, do fire elementals love that stuff. It's like the finest steak in the world to them. It is ignoring the reality of humanity's capacity to innovate and not explaining why we are stuck at tech level x that constitutes poor fantasy. Just stick in those three rules and you have to be REALLY clever to do technology, with it basically maxing out somewhere in steampunk. [/QUOTE]
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