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Worlds of Design: Rolls vs. Points in Character Building
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<blockquote data-quote="Fenris-77" data-source="post: 7984117" data-attributes="member: 6993955"><p>I have enough experience playing characters with truly awful stats that I have no great desire to back. Not for a long-term campaign anyway. For shorter games or one-offs its a little different. I also have less issues with rolling in OSR and similar games where that's a key part of the experience that you've bought into before you start.</p><p></p><p>Rolling is <em>fun </em>though, there's no doubt about that. Hmm, now that I'm thinking about it, rolling would be cool if for every X number under a set total stat number you got something else, like a feat. SO for every three or four points you are under the total you get a feat or something from a list, and totals under X (something really bad) get binned. That could be fun too.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7984117, member: 6993955"] I have enough experience playing characters with truly awful stats that I have no great desire to back. Not for a long-term campaign anyway. For shorter games or one-offs its a little different. I also have less issues with rolling in OSR and similar games where that's a key part of the experience that you've bought into before you start. Rolling is [I]fun [/I]though, there's no doubt about that. Hmm, now that I'm thinking about it, rolling would be cool if for every X number under a set total stat number you got something else, like a feat. SO for every three or four points you are under the total you get a feat or something from a list, and totals under X (something really bad) get binned. That could be fun too. [/QUOTE]
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