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Worlds of Design: Rolls vs. Points in Character Building
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<blockquote data-quote="Ath'kethin" data-source="post: 7984134" data-attributes="member: 6798775"><p>I absolutely adore rollong dice. It's exciting, it's tactile, and the sound itself is addictive.</p><p></p><p>It's also cripplingly unfair as an ability generation method. But I also dislike point buy, because it is, be definition, min-maxing. It also relies on luck to make a successful character: a person lucky enough to have game experience or the assistance of someone with game experience will make a very different character than a total newbie.</p><p></p><p>What I find best mitigates the situation is what I call Standard Array +2. Everyone uses the standard array and has two additional points to allocate as they see fit. This method allows some flexibility and eliminates "useless" characters, but maximizes fairness by presenting everyone with almost the same numbers and options.</p><p></p><p>I've had some mild grumbling through the years, but generally my players seem to like it too. Fewer choices makes character creation faster, easier, and less stressful for everyone.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 7984134, member: 6798775"] I absolutely adore rollong dice. It's exciting, it's tactile, and the sound itself is addictive. It's also cripplingly unfair as an ability generation method. But I also dislike point buy, because it is, be definition, min-maxing. It also relies on luck to make a successful character: a person lucky enough to have game experience or the assistance of someone with game experience will make a very different character than a total newbie. What I find best mitigates the situation is what I call Standard Array +2. Everyone uses the standard array and has two additional points to allocate as they see fit. This method allows some flexibility and eliminates "useless" characters, but maximizes fairness by presenting everyone with almost the same numbers and options. I've had some mild grumbling through the years, but generally my players seem to like it too. Fewer choices makes character creation faster, easier, and less stressful for everyone. [/QUOTE]
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