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General Tabletop Discussion
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Worlds of Design: Rolls vs. Points in Character Building
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<blockquote data-quote="atanakar" data-source="post: 7984224" data-attributes="member: 65762"><p>Even during the Basic and AD&D 1e era my players wanted to shoe horn their stats in the best positions. This is not a modern thing.</p><p></p><p>We quickly abandoned the official method. Players chose class first, then rolled. Considering we were going for the long haul and the number of XPs was gargantuan, I don't blame them. I believe we used roll 5d6 keep best three to avoid having «useless characters» from the get go. Attributes didn't raise with levelling in those days. You had to find Magic Tomes or Stones to raise them. </p><p></p><p>I switched to point buy as soon as it became available. The problem starts if one player insists on rolling the dice but whines because his score are less optimal than point buy. But doesn't whine if he gets high rolls. All players should use the same method.</p></blockquote><p></p>
[QUOTE="atanakar, post: 7984224, member: 65762"] Even during the Basic and AD&D 1e era my players wanted to shoe horn their stats in the best positions. This is not a modern thing. We quickly abandoned the official method. Players chose class first, then rolled. Considering we were going for the long haul and the number of XPs was gargantuan, I don't blame them. I believe we used roll 5d6 keep best three to avoid having «useless characters» from the get go. Attributes didn't raise with levelling in those days. You had to find Magic Tomes or Stones to raise them. I switched to point buy as soon as it became available. The problem starts if one player insists on rolling the dice but whines because his score are less optimal than point buy. But doesn't whine if he gets high rolls. All players should use the same method. [/QUOTE]
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