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General Tabletop Discussion
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Worlds of Design: Rolls vs. Points in Character Building
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<blockquote data-quote="Worrgrendel" data-source="post: 7984386" data-attributes="member: 6801210"><p>There is an easy way to prevent cheating and still allow everyone to roll their stats. At session 0, everyone rolls their stats out in the open in front of everyone else. Then you could take if further and if someone rolls atrociously bad, then the group could decide on a reroll perhaps. That's the way we used to do it. Now I'm pretty much a point buy guy these days.</p><p></p><p>Incindentally, I used to have a player in my old group that still tried to circumvent this and during the campaign. We busted him using a set of dice that had all the "1's" on the die replaced with the highest number for that die. He tried to claim it was an "accident" and those dice were just for fun and got mixed in with his "regular" dice. Needless to say we put an end to that and he eventually was kicked out of the group for other issues as well.</p></blockquote><p></p>
[QUOTE="Worrgrendel, post: 7984386, member: 6801210"] There is an easy way to prevent cheating and still allow everyone to roll their stats. At session 0, everyone rolls their stats out in the open in front of everyone else. Then you could take if further and if someone rolls atrociously bad, then the group could decide on a reroll perhaps. That's the way we used to do it. Now I'm pretty much a point buy guy these days. Incindentally, I used to have a player in my old group that still tried to circumvent this and during the campaign. We busted him using a set of dice that had all the "1's" on the die replaced with the highest number for that die. He tried to claim it was an "accident" and those dice were just for fun and got mixed in with his "regular" dice. Needless to say we put an end to that and he eventually was kicked out of the group for other issues as well. [/QUOTE]
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