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General Tabletop Discussion
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Worlds of Design: Rolls vs. Points in Character Building
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<blockquote data-quote="Li Shenron" data-source="post: 7984440" data-attributes="member: 1465"><p>I like rolling stats only for my own PCs. I can take bad rolls. It depends on the edition, but in 5e I've even played spellcasters with a negative modifier on their spellcasting stat, and it's doable. I don't care if it's more difficult, it only makes me more proud when I succeed and less guilty when I fail. I also don't care if I roll so badly that I die in a few sessions, there's always another character concept I want to try out anyway. It helps that usually I do not like planning my character's 20-levels career in advance. </p><p></p><p>As a DM it's a whole other story. I don't want to hear players whine each session that they can't play like they want because they were unlucky at character creation. Luckily I always have newcomers so that I have a reason to provide pregenerated PCs, and those are a great excuse to use standard arrays ("otherwise I would have to recalculate everything") which are even better because they are the fastest and hardest to cheat with. If a player really wants to roll, I allow it but I give no second chance, they are warned.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7984440, member: 1465"] I like rolling stats only for my own PCs. I can take bad rolls. It depends on the edition, but in 5e I've even played spellcasters with a negative modifier on their spellcasting stat, and it's doable. I don't care if it's more difficult, it only makes me more proud when I succeed and less guilty when I fail. I also don't care if I roll so badly that I die in a few sessions, there's always another character concept I want to try out anyway. It helps that usually I do not like planning my character's 20-levels career in advance. As a DM it's a whole other story. I don't want to hear players whine each session that they can't play like they want because they were unlucky at character creation. Luckily I always have newcomers so that I have a reason to provide pregenerated PCs, and those are a great excuse to use standard arrays ("otherwise I would have to recalculate everything") which are even better because they are the fastest and hardest to cheat with. If a player really wants to roll, I allow it but I give no second chance, they are warned. [/QUOTE]
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