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Worlds of Design: Rolls vs. Points in Character Building
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<blockquote data-quote="Hussar" data-source="post: 7984749" data-attributes="member: 22779"><p>See, honestly, the problem I have with die rolled characters is that it's simply a way to beat the average. If the average array is 27 points, for example, dollars to donuts, if you have 10 die rolled characters in front of you, 8 of them will be better than 27 points. </p><p></p><p>You can often spot the inveterate die rollers because they turn up their nose at standard array as being a "weak" character. </p><p></p><p>If you're going to die roll, you might as well just set a 32 point buy and you'll get virtually the same results most of the time.</p><p></p><p>I do find the "variety" argument tends to fall apart on examination because, again, with exceptions, no one plays a die rolled character that came up with lower than standard point buy. Even equal is a rarity. </p><p></p><p>I mean, heck, poll your current group if you die roll. Add up the stat values of the characters and, I'll bet dollars to donuts, the majority of the characters will be above the standard array. If die rolling was truly "fair" then there should be significant numbers of PC's under the standard array value.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7984749, member: 22779"] See, honestly, the problem I have with die rolled characters is that it's simply a way to beat the average. If the average array is 27 points, for example, dollars to donuts, if you have 10 die rolled characters in front of you, 8 of them will be better than 27 points. You can often spot the inveterate die rollers because they turn up their nose at standard array as being a "weak" character. If you're going to die roll, you might as well just set a 32 point buy and you'll get virtually the same results most of the time. I do find the "variety" argument tends to fall apart on examination because, again, with exceptions, no one plays a die rolled character that came up with lower than standard point buy. Even equal is a rarity. I mean, heck, poll your current group if you die roll. Add up the stat values of the characters and, I'll bet dollars to donuts, the majority of the characters will be above the standard array. If die rolling was truly "fair" then there should be significant numbers of PC's under the standard array value. [/QUOTE]
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