Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Rolls vs. Points in Character Building
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Benjamin Olson" data-source="post: 7984777" data-attributes="member: 6988941"><p>I've never not rolled for D&D. Someone can roll crap stats or someone can roll amazing stats, it's not really that important. Some people also seem to get consistently lucky or unlucky on rolls in general. Perhaps some people would prefer a game where your character just get a "standard array" of rolls to apply to skill checks throughout each game session.</p><p></p><p>But more seriously, I totally understand why people would like point buying or standard arraying or whatever. If you are someone who likes theory-crafting (and I do) it works way better for that. Often closely related, if you are someone who shows up with their heart set on one and only one character concept to a group that would insist you play even with rolls where that character really wouldn't be viable then it may be a real bummer. In D&D 5e were you to not get a positive modifier for the spellcasting stat on a wizard, cleric, or druid then you would not only have less effective spells but you would barely be able to prepare any. </p><p></p><p>But most people I play with are either newbies whom the group would all agree to let reroll truly bad stats so that they have a good first experience or else long time players who are bristling with a half dozen or so different character ideas they want to try out so it has never been an issue.</p><p></p><p>I'm less sympathetic to the "everyone needs equal power levels" school of thought. That's the adolescent "Timmy got a cookie and I didn't. Where's my cookie!?" theory of fairness, and life is happier once you outgrow it.</p><p></p><p></p><p></p><p>Or if the standard array were "fair" it should equal the average array of rolls for 4d6 drop the lowest. Or maybe straight 3d6 (with average roll of 10.5) is truly fair and standard array is for people who want overpowered characters. Fundamentally fair is whatever arbitrary values we set. But yes, someone much better then me at math determined the average rolled array would with 4d6 drop the lowest would be 9, 11, 12, 13, 14, 16, which puts three stats one point above the 5e standard array, though the 9 and 11 are functionally the same as an 8 and 10 for most purposes, unless you are someone who invests in evening out your dump stats. In D&D 5e the main "unfair" advantage rolling gets you is the strong chance of starting with an 18 after racial bonus, and the low probability of a 20, both of which under the standard array are impossibly high to achieve, in a game where one or two stats tend to hold outsized importance for any given characters. But if starting with a +4 or +5 instead of a +3 to your main stat is unfair or gamebreaking then so is starting at any level after an ability score increase.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 7984777, member: 6988941"] I've never not rolled for D&D. Someone can roll crap stats or someone can roll amazing stats, it's not really that important. Some people also seem to get consistently lucky or unlucky on rolls in general. Perhaps some people would prefer a game where your character just get a "standard array" of rolls to apply to skill checks throughout each game session. But more seriously, I totally understand why people would like point buying or standard arraying or whatever. If you are someone who likes theory-crafting (and I do) it works way better for that. Often closely related, if you are someone who shows up with their heart set on one and only one character concept to a group that would insist you play even with rolls where that character really wouldn't be viable then it may be a real bummer. In D&D 5e were you to not get a positive modifier for the spellcasting stat on a wizard, cleric, or druid then you would not only have less effective spells but you would barely be able to prepare any. But most people I play with are either newbies whom the group would all agree to let reroll truly bad stats so that they have a good first experience or else long time players who are bristling with a half dozen or so different character ideas they want to try out so it has never been an issue. I'm less sympathetic to the "everyone needs equal power levels" school of thought. That's the adolescent "Timmy got a cookie and I didn't. Where's my cookie!?" theory of fairness, and life is happier once you outgrow it. Or if the standard array were "fair" it should equal the average array of rolls for 4d6 drop the lowest. Or maybe straight 3d6 (with average roll of 10.5) is truly fair and standard array is for people who want overpowered characters. Fundamentally fair is whatever arbitrary values we set. But yes, someone much better then me at math determined the average rolled array would with 4d6 drop the lowest would be 9, 11, 12, 13, 14, 16, which puts three stats one point above the 5e standard array, though the 9 and 11 are functionally the same as an 8 and 10 for most purposes, unless you are someone who invests in evening out your dump stats. In D&D 5e the main "unfair" advantage rolling gets you is the strong chance of starting with an 18 after racial bonus, and the low probability of a 20, both of which under the standard array are impossibly high to achieve, in a game where one or two stats tend to hold outsized importance for any given characters. But if starting with a +4 or +5 instead of a +3 to your main stat is unfair or gamebreaking then so is starting at any level after an ability score increase. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Rolls vs. Points in Character Building
Top