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Worlds of Design: Rolls vs. Points in Character Building
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<blockquote data-quote="hawkeyefan" data-source="post: 7984811" data-attributes="member: 6785785"><p>I prefer point buy or standard array style attributes, overall. I tend to think that when people roll, there’s a tendency to allow for a reroll here or there, and so on. </p><p></p><p>The argument that it leads to similarly statted characters has a little merit, but you could always change things up and not put your highest score in your primary stat. </p><p></p><p>Also, if characters having different scores in their stats is really what makes them different than each other...then I think there are other things to worry about.</p><p></p><p>Ideally, I’d like a mix of some sort. Five Torches Deep has different methods for determining scores based on your race and class selections. That’s pretty cool. Blades in the Dark starts you off with 1 point in one stat and 2 points in another based on your playbook, and then allows you to add four more to whatever stats you’d like, up to a starting max. </p><p></p><p>I mean, I don’t see how a balanced method is a bad thing in a game where everyone’s meant to have fun, and which is cooperative rather than competitive. Why does anyone need more than what others have?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7984811, member: 6785785"] I prefer point buy or standard array style attributes, overall. I tend to think that when people roll, there’s a tendency to allow for a reroll here or there, and so on. The argument that it leads to similarly statted characters has a little merit, but you could always change things up and not put your highest score in your primary stat. Also, if characters having different scores in their stats is really what makes them different than each other...then I think there are other things to worry about. Ideally, I’d like a mix of some sort. Five Torches Deep has different methods for determining scores based on your race and class selections. That’s pretty cool. Blades in the Dark starts you off with 1 point in one stat and 2 points in another based on your playbook, and then allows you to add four more to whatever stats you’d like, up to a starting max. I mean, I don’t see how a balanced method is a bad thing in a game where everyone’s meant to have fun, and which is cooperative rather than competitive. Why does anyone need more than what others have? [/QUOTE]
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