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General Tabletop Discussion
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Worlds of Design: Rolls vs. Points in Character Building
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<blockquote data-quote="MGibster" data-source="post: 7984818" data-attributes="member: 4534"><p>The time available to me for gaming purposes is finite and I do not wish to squander it with a character I have no desire to play so it's point buy for me. As others have pointed out, with random rolling you run into issues where someone rolled abysmally low and is stuck with a terribly weak character. Worse yet, the player may be stuck with a character he or she simply doesn't want. If I played a scientist in my last game I might want to be a grizzled street samurai in this game instead. I don't want to hope the dice go my way to get what I want. </p><p></p><p>Although I do agree it's fun to roll up random characters. I rolled one up for Conan but it was totally random. The characters name, class, country of origin, education, etc., etc. were completely random and I think gender was pretty much the only thing I picked.</p></blockquote><p></p>
[QUOTE="MGibster, post: 7984818, member: 4534"] The time available to me for gaming purposes is finite and I do not wish to squander it with a character I have no desire to play so it's point buy for me. As others have pointed out, with random rolling you run into issues where someone rolled abysmally low and is stuck with a terribly weak character. Worse yet, the player may be stuck with a character he or she simply doesn't want. If I played a scientist in my last game I might want to be a grizzled street samurai in this game instead. I don't want to hope the dice go my way to get what I want. Although I do agree it's fun to roll up random characters. I rolled one up for Conan but it was totally random. The characters name, class, country of origin, education, etc., etc. were completely random and I think gender was pretty much the only thing I picked. [/QUOTE]
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