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Worlds of Design: Rolls vs. Points in Character Building
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<blockquote data-quote="pming" data-source="post: 7984821" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>I prefer rolling so much that I more or less insist on it for virtually any RPG I GM/DM...or play.</p><p></p><p>With the Random method I've never had a DM say "THOSE are your scores? Too high! You cheated!" ...and I've never had a DM say "THOSE are your scores? Too low! Roll again!".</p><p></p><p>With Point Buy, I <em>have</em> had a DM's say "THOSE are your scores? Too high AND too low! Balance them better!" ...and I've had a DM say "THOSE are your scores? Too low! Spend ALL your points!".</p><p></p><p>The point I'm getting at is that...at least in my experience... the "Array/Point Buy" method tends to discourage unusual or unique characters. It also tends to annoy the DM when I get the "official 5e array stats of [15,14,13,12,10,8 ]....and show him my character that has [16, 10, 11, 9, 8, 7]...and the other Players. Suddenly I'm accused of "trying to screw with the game" because I want to play a 'below PC average' character.</p><p></p><p>As for "cheating" players with the Random method; my solution to this if/when it ever comes out is the same solution I made 30+ years ago when I was still a "DM newb with only 8 or so years under my belt". All I said to fix the cheating player was.... "OK, everyone make some 1st level PC's. Just pick your stats. Whatever you feel is a reasonable character or fits your concept, just don't get too crazy". BOOM! Every single PC brought to the table was reasonable. No "multiple 18's", no "multiple 3's". No "mostly in the teens". Just decent, interesting PC's with stats that fit the character concept. Why? Nobody wanted to be accused of being a Munchkin/Monty-Haul type of person with a self-esteem problem who needed validation via a set of high stats. Who wuddathunkit? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So I saw stats like "17, 14, 10, 11, 8, 8", or "16, 16, 10, 9, 9, 8", or MAYBE a "18, 15, 11, 9, 8, 6", or even a "13, 11, 11, 11, 10, 12"...but nothing like "17,15,13,12,16,18".</p><p></p><p>If you want to see what kind of players you have...tell them to each "make a character over the week for the weekend game....and every one just pick your stats". That'll show you what kind of player someone is. Well, at least that's been my experience.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7984821, member: 45197"] Hiya! I prefer rolling so much that I more or less insist on it for virtually any RPG I GM/DM...or play. With the Random method I've never had a DM say "THOSE are your scores? Too high! You cheated!" ...and I've never had a DM say "THOSE are your scores? Too low! Roll again!". With Point Buy, I [I]have[/I] had a DM's say "THOSE are your scores? Too high AND too low! Balance them better!" ...and I've had a DM say "THOSE are your scores? Too low! Spend ALL your points!". The point I'm getting at is that...at least in my experience... the "Array/Point Buy" method tends to discourage unusual or unique characters. It also tends to annoy the DM when I get the "official 5e array stats of [15,14,13,12,10,8 ]....and show him my character that has [16, 10, 11, 9, 8, 7]...and the other Players. Suddenly I'm accused of "trying to screw with the game" because I want to play a 'below PC average' character. As for "cheating" players with the Random method; my solution to this if/when it ever comes out is the same solution I made 30+ years ago when I was still a "DM newb with only 8 or so years under my belt". All I said to fix the cheating player was.... "OK, everyone make some 1st level PC's. Just pick your stats. Whatever you feel is a reasonable character or fits your concept, just don't get too crazy". BOOM! Every single PC brought to the table was reasonable. No "multiple 18's", no "multiple 3's". No "mostly in the teens". Just decent, interesting PC's with stats that fit the character concept. Why? Nobody wanted to be accused of being a Munchkin/Monty-Haul type of person with a self-esteem problem who needed validation via a set of high stats. Who wuddathunkit? ;) So I saw stats like "17, 14, 10, 11, 8, 8", or "16, 16, 10, 9, 9, 8", or MAYBE a "18, 15, 11, 9, 8, 6", or even a "13, 11, 11, 11, 10, 12"...but nothing like "17,15,13,12,16,18". If you want to see what kind of players you have...tell them to each "make a character over the week for the weekend game....and every one just pick your stats". That'll show you what kind of player someone is. Well, at least that's been my experience. ^_^ Paul L. Ming [/QUOTE]
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