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General Tabletop Discussion
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Worlds of Design: Rolls vs. Points in Character Building
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<blockquote data-quote="Benjamin Olson" data-source="post: 7984844" data-attributes="member: 6988941"><p><em>Ad hominem</em> is not an accurate description here unless someone here is known to have frequent cookie disputes with someone named Timmy. A particular conception of fairness where everyone has to rigidly receive the exact same things at all time is typical of children. There are certainly times for adults to adhere to it as well, but I think people sometimes do so reflexively because it was ingrained in childhood. I am sorry if I have inadvertently attacked someone here, I didn't read every post that carefully and was also just being flippant.</p><p></p><p></p><p></p><p>Well then we're agreed that there is no fairness issue. Some people enjoy playing deeply flawed characters as well, and some people just enjoy gambling or just some randomness. I roll my 5e hit points most the time and that means on average -.5 hitpoints per level. I find the randomness more exciting and more interesting and value it over having two more hitpoints on average at level five. Rolling stats is totally favored by a large number of powergamers, but that's not what seems to excite the people I typically play with (with, I suspect, one exception), and the overwhelming majority are into rolling. If the standard array or point buy got a boost a lot of us still wouldn't touch it with a ten foot pole. But once again, there are also plenty of people who really just want to munchkin it up, and if I'd played with more than a couple of them I might be proselytizing some sort of point buy.</p><p></p><p>And powergamers are also often attracted to nonrandom systems, as they have spent hours thinking out the perfect character build and don't want to risk it.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 7984844, member: 6988941"] [I]Ad hominem[/I] is not an accurate description here unless someone here is known to have frequent cookie disputes with someone named Timmy. A particular conception of fairness where everyone has to rigidly receive the exact same things at all time is typical of children. There are certainly times for adults to adhere to it as well, but I think people sometimes do so reflexively because it was ingrained in childhood. I am sorry if I have inadvertently attacked someone here, I didn't read every post that carefully and was also just being flippant. Well then we're agreed that there is no fairness issue. Some people enjoy playing deeply flawed characters as well, and some people just enjoy gambling or just some randomness. I roll my 5e hit points most the time and that means on average -.5 hitpoints per level. I find the randomness more exciting and more interesting and value it over having two more hitpoints on average at level five. Rolling stats is totally favored by a large number of powergamers, but that's not what seems to excite the people I typically play with (with, I suspect, one exception), and the overwhelming majority are into rolling. If the standard array or point buy got a boost a lot of us still wouldn't touch it with a ten foot pole. But once again, there are also plenty of people who really just want to munchkin it up, and if I'd played with more than a couple of them I might be proselytizing some sort of point buy. And powergamers are also often attracted to nonrandom systems, as they have spent hours thinking out the perfect character build and don't want to risk it. [/QUOTE]
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