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Worlds of Design: Rolls vs. Points in Character Building
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<blockquote data-quote="clearstream" data-source="post: 7985621" data-attributes="member: 71699"><p>Stochastic using cards with no replacement solves many of the issues you perceive with random. The sum will always be the same, so the maximum cheating would just be to arrange the draws which comes close to reverting to points buy. If you draw a high score, you will also draw a low one, so characters are more balanced and there is little overshadowing or unfairness in the long run as you put it.</p><p></p><p>The array of cards is up to the group. I am liking five 2s, five 5s, four 3s and four 4s for my campaign, which is consciously set on hard mode. One could easily shift that range upward to match points buy. For that matter, one can always roll for a random array from the 65 possible arrays.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7985621, member: 71699"] Stochastic using cards with no replacement solves many of the issues you perceive with random. The sum will always be the same, so the maximum cheating would just be to arrange the draws which comes close to reverting to points buy. If you draw a high score, you will also draw a low one, so characters are more balanced and there is little overshadowing or unfairness in the long run as you put it. The array of cards is up to the group. I am liking five 2s, five 5s, four 3s and four 4s for my campaign, which is consciously set on hard mode. One could easily shift that range upward to match points buy. For that matter, one can always roll for a random array from the 65 possible arrays. [/QUOTE]
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