Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Rolls vs. Points in Character Building
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="R_Chance" data-source="post: 7987037" data-attributes="member: 55149"><p>This. I am probably going to be pilloried for this by people who want entirely new things, but I've used the same world / setting for 45 years now. From the original game to 5E (skipping 4E, sorry not my cup of tea). More time if you count Chainmail fantasy supplement miniature games. We were into campaign play, taxation, recruiting, sieges etc. with each campaign season based off the last <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's a world. It's big. It has tremendous variation. The world has changed overtime (and I've advanced it's history with new editions). With complex social systems, cultures, a well developed history, and interesting NPCs I don't see how someone couldn't find more to explore in it. I've plowed in detail and my players seem to enjoy that about it. The fun is in exploring a world and "living" in it. </p><p></p><p>The only other fantasy (or science fantasy in one case) settings I've ever used were Tekumel (but Empire of the Petal throne is addictive), Glorantha (we went through a Runequest phase) and Bushido's version of fantasy Japan. In have cribbed ideas from a number of settings (Greyhawk, Blackmoor, the original Forgotten Realms and many more), but that was pillaging cool stuff for my own game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>What my game doesn't have is radically different systems (magic, combat, levelling, skills, etc.) other than moving from edition to edition, but if your staying with the same game system over time, that shouldn't be an issue. </p><p></p><p>All, imho, of course. Throw in the standard ymmv. I like the depth, world building and tinkering with game systems that comes out of that. Not everyone does and that's fine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="R_Chance, post: 7987037, member: 55149"] This. I am probably going to be pilloried for this by people who want entirely new things, but I've used the same world / setting for 45 years now. From the original game to 5E (skipping 4E, sorry not my cup of tea). More time if you count Chainmail fantasy supplement miniature games. We were into campaign play, taxation, recruiting, sieges etc. with each campaign season based off the last :) It's a world. It's big. It has tremendous variation. The world has changed overtime (and I've advanced it's history with new editions). With complex social systems, cultures, a well developed history, and interesting NPCs I don't see how someone couldn't find more to explore in it. I've plowed in detail and my players seem to enjoy that about it. The fun is in exploring a world and "living" in it. The only other fantasy (or science fantasy in one case) settings I've ever used were Tekumel (but Empire of the Petal throne is addictive), Glorantha (we went through a Runequest phase) and Bushido's version of fantasy Japan. In have cribbed ideas from a number of settings (Greyhawk, Blackmoor, the original Forgotten Realms and many more), but that was pillaging cool stuff for my own game :D What my game doesn't have is radically different systems (magic, combat, levelling, skills, etc.) other than moving from edition to edition, but if your staying with the same game system over time, that shouldn't be an issue. All, imho, of course. Throw in the standard ymmv. I like the depth, world building and tinkering with game systems that comes out of that. Not everyone does and that's fine :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Rolls vs. Points in Character Building
Top