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General Tabletop Discussion
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Worlds of Design: Rolls vs. Points in Character Building
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<blockquote data-quote="Scott Christian" data-source="post: 7987109" data-attributes="member: 6901101"><p>I'm just trying to come at this from a different angle: Are you okay with D&D's tiers of play? (and) Do you accept a campaign where a character can die? If so, what's the difference between reaching tier 2 or 3, a spot where characters are far stronger and their abilities far greater?</p><p></p><p>The way I'm looking at it is an enormous amount of the PHB is relegated for tiers of play many don't see, either because they play in a gritty campaign where death happens often or they don't continue play longer than six months. So why is it so bad for a class to be in there that many players won't be able to play. I mean, characters die all the time because of bad dice rolls. For the paladin it's just inverted, you can't reach this pinnacle because of bad dice rolls. </p><p></p><p>Anyway, just a thought. Thanks for reading.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 7987109, member: 6901101"] I'm just trying to come at this from a different angle: Are you okay with D&D's tiers of play? (and) Do you accept a campaign where a character can die? If so, what's the difference between reaching tier 2 or 3, a spot where characters are far stronger and their abilities far greater? The way I'm looking at it is an enormous amount of the PHB is relegated for tiers of play many don't see, either because they play in a gritty campaign where death happens often or they don't continue play longer than six months. So why is it so bad for a class to be in there that many players won't be able to play. I mean, characters die all the time because of bad dice rolls. For the paladin it's just inverted, you can't reach this pinnacle because of bad dice rolls. Anyway, just a thought. Thanks for reading. [/QUOTE]
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