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Worlds of Design: Rolls vs. Points in Character Building
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<blockquote data-quote="pemerton" data-source="post: 7987806" data-attributes="member: 42582"><p>The paladin issues seems fairly straightforward</p><p></p><p>If a group approaches D&D in a similar way to how one might approach an arcade game - with level-ups and boosts, unlockables, etc - then it makes sense to gate cettain options behind luck and/or skill.</p><p></p><p>If a group approaches D&D primarily focused on the fiction, the character, the emotional experience of inhabiting one's character, etc - then it doesn't make much sense to restrict the sorts of characters that can be played behind a lucky dice roll. Just the same as it woudn't make sense to say <em>We can play this game set in Middle Earth only if this toss of the coin comes up heads - otherwise we're not allowed to</em>.</p><p></p><p>There is also the suggestion that the random gating is a way of making the frequency of paladins among players roughly map onto the frequency of paladins in the imagined world, but to me that makes little sense at all, as other character build elements - beig a knight rather thana peasant, being a wizard, being an elf - are not similarly gated.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7987806, member: 42582"] The paladin issues seems fairly straightforward If a group approaches D&D in a similar way to how one might approach an arcade game - with level-ups and boosts, unlockables, etc - then it makes sense to gate cettain options behind luck and/or skill. If a group approaches D&D primarily focused on the fiction, the character, the emotional experience of inhabiting one's character, etc - then it doesn't make much sense to restrict the sorts of characters that can be played behind a lucky dice roll. Just the same as it woudn't make sense to say [I]We can play this game set in Middle Earth only if this toss of the coin comes up heads - otherwise we're not allowed to[/I]. There is also the suggestion that the random gating is a way of making the frequency of paladins among players roughly map onto the frequency of paladins in the imagined world, but to me that makes little sense at all, as other character build elements - beig a knight rather thana peasant, being a wizard, being an elf - are not similarly gated. [/QUOTE]
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