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General Tabletop Discussion
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Worlds of Design: Rolls vs. Points in Character Building
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<blockquote data-quote="Hussar" data-source="post: 7988986" data-attributes="member: 22779"><p>Character death can be pretty easily mitigated, for one. For another, the notion that most of the game is cannot feasibly be reached hasn't been true in a couple of decades as well. There's a reason 3e is based on a 1 year, 1st to 20th level play model. Now, I don't think it actually achieved that - I think it takes a bit longer - but, it is entirely possible, in 3e, 4e and 5e to reach most of the tiers of play within a fairly short and plausibly short period of time. The game is designed for that to be true.</p><p></p><p>OTOH, there is nothing actually mitigating the lack of chances of actually playing these classes that are walled behind luck for no particular reason. It's not like a monk or a ranger, or a druid or a paladin is particularly more powerful than any other class. And, any power issues in the class are paid for through the xp tables. So, if the class already pays for any additional power by having a higher xp requirement, what is the justification for restricting its numbers by placing it behind the luck wall?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7988986, member: 22779"] Character death can be pretty easily mitigated, for one. For another, the notion that most of the game is cannot feasibly be reached hasn't been true in a couple of decades as well. There's a reason 3e is based on a 1 year, 1st to 20th level play model. Now, I don't think it actually achieved that - I think it takes a bit longer - but, it is entirely possible, in 3e, 4e and 5e to reach most of the tiers of play within a fairly short and plausibly short period of time. The game is designed for that to be true. OTOH, there is nothing actually mitigating the lack of chances of actually playing these classes that are walled behind luck for no particular reason. It's not like a monk or a ranger, or a druid or a paladin is particularly more powerful than any other class. And, any power issues in the class are paid for through the xp tables. So, if the class already pays for any additional power by having a higher xp requirement, what is the justification for restricting its numbers by placing it behind the luck wall? [/QUOTE]
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