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Worlds of Design: Rolls vs. Points in Character Building
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<blockquote data-quote="Scott Christian" data-source="post: 7989223" data-attributes="member: 6901101"><p>I agree. Death is easily mitigated. But my claim was that character death is <em>sometimes</em> based on chance, just like character creation rolls. And if you roadblock a character behind rolls (like the old paladin rules), that's roadblocking it behind chance. And higher levels are <em>sometimes</em> roadblocked by death; a string of bad rolls that is also chance. </p><p></p><p>As far as the 1-20, I have played in a few campaigns that did it - milestones almost every session. Played for approximately one year. And I have been part of campaigns that lasted a year and we reached 8th level. It's all DM discretion in my opinion. </p><p></p><p>And completely agree on the wall statement. No reason to wall them (I am glad they are not walled). And the older rulesets did have experience points to curve down the power of the walled classes. Both very good points.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 7989223, member: 6901101"] I agree. Death is easily mitigated. But my claim was that character death is [I]sometimes[/I] based on chance, just like character creation rolls. And if you roadblock a character behind rolls (like the old paladin rules), that's roadblocking it behind chance. And higher levels are [I]sometimes[/I] roadblocked by death; a string of bad rolls that is also chance. As far as the 1-20, I have played in a few campaigns that did it - milestones almost every session. Played for approximately one year. And I have been part of campaigns that lasted a year and we reached 8th level. It's all DM discretion in my opinion. And completely agree on the wall statement. No reason to wall them (I am glad they are not walled). And the older rulesets did have experience points to curve down the power of the walled classes. Both very good points. [/QUOTE]
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