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Worlds of Design: Rolls vs. Points in Character Building
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<blockquote data-quote="pemerton" data-source="post: 7989756" data-attributes="member: 42582"><p>I don't know Five Torches Deep except as a name.</p><p></p><p>I've played games in which warrior PCs have excelled in non-fighting stuff:, but they're non-D&D games.</p><p></p><p>In one of our long-running Rolemaster campaigns two of the PCs were warriors (and cousins): one was focused almost solely on fighting; the other was a strong warrior but also a master smith, knowledgable in languages and socially rather graceful.</p><p></p><p>In our Prince Valiant game one of the knights is Brawn 3, Presence 4 and more skilled at talking than fighting.</p><p></p><p>To speak in generalities, contemporary D&D tends to emphasise all classes being able to contribute in combat. If you want to use your INT to contribute in combat, you build a wizard. A fighter contributes in combat via STR, DEX and CON, so it would seem to many rather artificial to also create an INT path (unless it is some sort of <pause for effect> warlord-type option).</p><p></p><p>Whereas, and still speaking in generatlisation, both RM and Prince Valiant tend to emphasise there being multiple arenas of action in which various PCs might find themselves involved. A clever or suave warrior is going to shine less in combat than other more physical or single-minded warrior builds, but brings something else to the table.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7989756, member: 42582"] I don't know Five Torches Deep except as a name. I've played games in which warrior PCs have excelled in non-fighting stuff:, but they're non-D&D games. In one of our long-running Rolemaster campaigns two of the PCs were warriors (and cousins): one was focused almost solely on fighting; the other was a strong warrior but also a master smith, knowledgable in languages and socially rather graceful. In our Prince Valiant game one of the knights is Brawn 3, Presence 4 and more skilled at talking than fighting. To speak in generalities, contemporary D&D tends to emphasise all classes being able to contribute in combat. If you want to use your INT to contribute in combat, you build a wizard. A fighter contributes in combat via STR, DEX and CON, so it would seem to many rather artificial to also create an INT path (unless it is some sort of <pause for effect> warlord-type option). Whereas, and still speaking in generatlisation, both RM and Prince Valiant tend to emphasise there being multiple arenas of action in which various PCs might find themselves involved. A clever or suave warrior is going to shine less in combat than other more physical or single-minded warrior builds, but brings something else to the table. [/QUOTE]
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