Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Rolls vs. Points in Character Building
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7989922" data-attributes="member: 42582"><p>I gave three examples already: Apocalypse World, Burning Wheel and Prince Valiant. Whether the world is unfair, or not (a question for another time), random rolls for ability scores have no conceivable place in PC-gen for these games. In BW, ability scores are built from pools that are in turn built from LPs that in turn are chosen under various constaints negotiated by the group as part of setting up a campaign.</p><p></p><p>In AW, each playbook has four ability-score spreds ("arrays") to choose from which reflect a particular approach to that sort of PC, and will feed into other choices of moves for one's character. You <em>could</em>, if you wanted to, through a d4 to choose one's array, but that would be like throwing a die-whatever to choose from the possible points-buy options. It wouldn't be a version of throwing 3d6 (or whatever) for each score.</p><p></p><p>In Prince Valiant, there are two abilities, Brawn and Presence, and 7 points to allocate to them. The number of points in a score represents coins tossed in action resolution (heads are succdesses). In our game we have two Brawn 4, Presence 3 (both knights) and two Brawn 3, Presence 4 (one started as a squire but is now a knight; the other is a travelling performer). There is no scope in this system for making a random roll for stats. You could toss a coin to decide whether you want to play a more physical or more mental character, but that would be like a 5e player tossing a coin to choose between fighter and wizard. That's not random stat generation.</p><p></p><p>Besides D&D, systems I know of that invite random stat generation are Tunnels & Trolls (mandatory I would have thought), Classic Traveller (for the reasons I explained upthread) and at least traditionally RQ (and its offshoots) and Rolemaster, which in this respect show their conceptual connections to classic D&D.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7989922, member: 42582"] I gave three examples already: Apocalypse World, Burning Wheel and Prince Valiant. Whether the world is unfair, or not (a question for another time), random rolls for ability scores have no conceivable place in PC-gen for these games. In BW, ability scores are built from pools that are in turn built from LPs that in turn are chosen under various constaints negotiated by the group as part of setting up a campaign. In AW, each playbook has four ability-score spreds ("arrays") to choose from which reflect a particular approach to that sort of PC, and will feed into other choices of moves for one's character. You [I]could[/I], if you wanted to, through a d4 to choose one's array, but that would be like throwing a die-whatever to choose from the possible points-buy options. It wouldn't be a version of throwing 3d6 (or whatever) for each score. In Prince Valiant, there are two abilities, Brawn and Presence, and 7 points to allocate to them. The number of points in a score represents coins tossed in action resolution (heads are succdesses). In our game we have two Brawn 4, Presence 3 (both knights) and two Brawn 3, Presence 4 (one started as a squire but is now a knight; the other is a travelling performer). There is no scope in this system for making a random roll for stats. You could toss a coin to decide whether you want to play a more physical or more mental character, but that would be like a 5e player tossing a coin to choose between fighter and wizard. That's not random stat generation. Besides D&D, systems I know of that invite random stat generation are Tunnels & Trolls (mandatory I would have thought), Classic Traveller (for the reasons I explained upthread) and at least traditionally RQ (and its offshoots) and Rolemaster, which in this respect show their conceptual connections to classic D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Rolls vs. Points in Character Building
Top