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Worlds of Design: Rolls vs. Points in Character Building
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<blockquote data-quote="pemerton" data-source="post: 7991432" data-attributes="member: 42582"><p>I'm not sure what the word <em>necessarily </em>is doing in that last sentence. As to the first (putative) reason, why does the fact that person A prefers not to repeat concepts in his/her play give pwerson B a reason not to play the same character type?</p><p></p><p>As to the second, where is this idea that the game can't have two similar PCs coming from? It's not a rule I'm familiar with in any game but Apocalypse World, where at the start of the game there can be only one of each playbook so that - as Vincent Baker has said in subsequent comments - the GM doesn't have to provide multiple copies.</p><p></p><p>This seems something of a rabbit from a hat. Where in this thread has anyone advocated for discourtesy?</p><p></p><p>On this issue I think it also Apocalypse World that advises, hopefully redundantly, that if two people are interested in the same playbook they can sort it out like adults. (EDIT: I just checked, it's actually Dungeon World p 49, which has a similar rule about starting classes.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7991432, member: 42582"] I'm not sure what the word [I]necessarily [/I]is doing in that last sentence. As to the first (putative) reason, why does the fact that person A prefers not to repeat concepts in his/her play give pwerson B a reason not to play the same character type? As to the second, where is this idea that the game can't have two similar PCs coming from? It's not a rule I'm familiar with in any game but Apocalypse World, where at the start of the game there can be only one of each playbook so that - as Vincent Baker has said in subsequent comments - the GM doesn't have to provide multiple copies. This seems something of a rabbit from a hat. Where in this thread has anyone advocated for discourtesy? On this issue I think it also Apocalypse World that advises, hopefully redundantly, that if two people are interested in the same playbook they can sort it out like adults. (EDIT: I just checked, it's actually Dungeon World p 49, which has a similar rule about starting classes.) [/QUOTE]
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