Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Rolls vs. Points in Character Building
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AaronOfBarbaria" data-source="post: 7991963" data-attributes="member: 6701872"><p>It has been my experience that a person that can make a new character in a reasonable amount of time relative to the objective level of complication the system puts into creating characters is a rarity. The "typical" player will look at a variety of options, carefully weigh them, and even if "in a hurry' take up enough time that even if it didn't genuinely take most of the session it will end up feeling like most of the session - especially with home common it is that the player doesn't immediately resume play upon completing the character, but instead after another indeterminate period of time when the new character can be brought in to everything else that's going on.</p><p></p><p>And even the bit of role-play that happens as a new character becomes part of the party can feel like part of the "sitting out of play" experience because it is a result of a character death, not what the players would be spending that part of the session time on otherwise.</p><p></p><p>And if you, like me, only have 4 hours here or there to squeeze in some gaming and that gets trimmed down by chatting, breaks, and other normal parts of the session that aren't actual game-play, it becomes very easy for even just an hour and half turn around from death to resumed play to be most of the time that was available for actual game-play.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7991963, member: 6701872"] It has been my experience that a person that can make a new character in a reasonable amount of time relative to the objective level of complication the system puts into creating characters is a rarity. The "typical" player will look at a variety of options, carefully weigh them, and even if "in a hurry' take up enough time that even if it didn't genuinely take most of the session it will end up feeling like most of the session - especially with home common it is that the player doesn't immediately resume play upon completing the character, but instead after another indeterminate period of time when the new character can be brought in to everything else that's going on. And even the bit of role-play that happens as a new character becomes part of the party can feel like part of the "sitting out of play" experience because it is a result of a character death, not what the players would be spending that part of the session time on otherwise. And if you, like me, only have 4 hours here or there to squeeze in some gaming and that gets trimmed down by chatting, breaks, and other normal parts of the session that aren't actual game-play, it becomes very easy for even just an hour and half turn around from death to resumed play to be most of the time that was available for actual game-play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Rolls vs. Points in Character Building
Top