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*Dungeons & Dragons
Worlds of Design: RPG Gods - Benign or Malign?
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<blockquote data-quote="Oofta" data-source="post: 8728658" data-attributes="member: 6801845"><p>I loosely base my gods and cosmology for the main region my campaigns take place in on Nordic lore + Greyhawk deities for demihumans. So you have all the standard Norse gods (the Aesir) Odin, Thor, Tyr and so on along with some lesser known ones like Aegir. Jotun are the evil gods and include Loki, Surtr and Thrym but also ones created for D&D like Gruumsh. The Abyss and Avernus are sub-domains of Jotunheim because I wanted to include demons and devils (Jotun are not all giants in Norse mythology).</p><p></p><p>Elves are the Vaenir who at one time warred with the Aesir, the war ending when they did an exchange sending Frey and Freya to the Aesir. Dwarven gods work with the Aesir, Moradin has made Odin's spear and Thor's hammer. Garl Glittergold wove the gold hair for Sif after Loki cut off all her hair. Halflings are a bit unique in that Yondalla is called "The mother of a thousand gods" and players can just make up gods as they go along.</p><p></p><p>I also throw in the Sidhe and Archfey who are occasionally worshipped as gods. They reside in Alfheim, which is my equivalent of the feywild. I include them because they're fun and also to give warlocks patrons that aren't fiends which I don't allow for PCs and I don't really like the lore for The Great Old One. Old, and largely forgotten gods, are based on Celtic or other lore.</p><p></p><p>So it's a bit of a mish-mash that includes fairly well known lore and archetypes while also tweaking and integrating the lore.</p><p></p><p>While the gods definitely influence the world, they do so indirectly and through intermediaries. So clerics and paladins are the front-line for the gods, occasionally other celestial beings such as Valkyries intervene. An actual god intervening is incredibly rare, although avatars have made an appearance a few times over the decades.</p><p></p><p>Other regions have different religious practices which I've only broadly outline which includes things such as ancestor worship or religions (again, very loosely) based on real world religions such as Buddhism.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8728658, member: 6801845"] I loosely base my gods and cosmology for the main region my campaigns take place in on Nordic lore + Greyhawk deities for demihumans. So you have all the standard Norse gods (the Aesir) Odin, Thor, Tyr and so on along with some lesser known ones like Aegir. Jotun are the evil gods and include Loki, Surtr and Thrym but also ones created for D&D like Gruumsh. The Abyss and Avernus are sub-domains of Jotunheim because I wanted to include demons and devils (Jotun are not all giants in Norse mythology). Elves are the Vaenir who at one time warred with the Aesir, the war ending when they did an exchange sending Frey and Freya to the Aesir. Dwarven gods work with the Aesir, Moradin has made Odin's spear and Thor's hammer. Garl Glittergold wove the gold hair for Sif after Loki cut off all her hair. Halflings are a bit unique in that Yondalla is called "The mother of a thousand gods" and players can just make up gods as they go along. I also throw in the Sidhe and Archfey who are occasionally worshipped as gods. They reside in Alfheim, which is my equivalent of the feywild. I include them because they're fun and also to give warlocks patrons that aren't fiends which I don't allow for PCs and I don't really like the lore for The Great Old One. Old, and largely forgotten gods, are based on Celtic or other lore. So it's a bit of a mish-mash that includes fairly well known lore and archetypes while also tweaking and integrating the lore. While the gods definitely influence the world, they do so indirectly and through intermediaries. So clerics and paladins are the front-line for the gods, occasionally other celestial beings such as Valkyries intervene. An actual god intervening is incredibly rare, although avatars have made an appearance a few times over the decades. Other regions have different religious practices which I've only broadly outline which includes things such as ancestor worship or religions (again, very loosely) based on real world religions such as Buddhism. [/QUOTE]
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