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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: RPG Gods - Benign or Malign?
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<blockquote data-quote="Hussar" data-source="post: 8730263" data-attributes="member: 22779"><p>I agree. Religion, by and large, is something that most players don't seem to want to bother with too much. Even the cleric or druid players I've seen over the years don't pay much attention to their actual faith. They're basically just "casters" with healing spells. It is something of a proud nail to me that paladins get all this bad rep for being difficult to play, but, a priest of Heironeous, a character that should be every bit as restrictive to play as a traditional paladin, isn't held to any sort of standard.</p><p></p><p>So, yeah, I tend to think that most of the religion stuff is mostly for the DM. It's setting, largely for settings sake, because it rarely actually comes up in play. Even really heavy handed things like the Cataclysm in Krynn or the Wall of the Faithless in Forgotten Realms really has largely zero impact on actual play, despite having tons written about it.</p><p></p><p>Divine characters are something that needs a lot of player buy in to matter. Otherwise, it just gets completely glossed over. </p><p></p><p>Fun to think about though. From a world building perspective, it's hugely important. Faith shapes culture and vice versa to such a huge degree. Wars are fought over faith. Faiths can absolutely drive the conflict in a campaign. Easily. But, again, when the rubber meets the road, I find most players just don't want to think about it too much. They just don't care.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8730263, member: 22779"] I agree. Religion, by and large, is something that most players don't seem to want to bother with too much. Even the cleric or druid players I've seen over the years don't pay much attention to their actual faith. They're basically just "casters" with healing spells. It is something of a proud nail to me that paladins get all this bad rep for being difficult to play, but, a priest of Heironeous, a character that should be every bit as restrictive to play as a traditional paladin, isn't held to any sort of standard. So, yeah, I tend to think that most of the religion stuff is mostly for the DM. It's setting, largely for settings sake, because it rarely actually comes up in play. Even really heavy handed things like the Cataclysm in Krynn or the Wall of the Faithless in Forgotten Realms really has largely zero impact on actual play, despite having tons written about it. Divine characters are something that needs a lot of player buy in to matter. Otherwise, it just gets completely glossed over. Fun to think about though. From a world building perspective, it's hugely important. Faith shapes culture and vice versa to such a huge degree. Wars are fought over faith. Faiths can absolutely drive the conflict in a campaign. Easily. But, again, when the rubber meets the road, I find most players just don't want to think about it too much. They just don't care. [/QUOTE]
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